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01-04-2014, 03:10 AM
(This post was last modified: 01-04-2014, 03:22 AM by Gi Nattak.)
Hey guys, I have a question regarding characters like Banon and the Ghost for instance on Chocobo on the overworld. As it is, it seems any character past Leo shows up glitchy whilst riding a Chocobo on the overworld. Now I've already expanded the character's sheets I am using to include the riding pose, which fixes the issue for when riding vehicles around on normal maps, but does not help for this issue on the overworld. I would very much like for them to be shown right. Any ideas on what to do for a fix?
My Banon char glitched out:
We are born, live, die and then do the same thing over again.
Posts: 2,583
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01-05-2014, 03:41 PM
(This post was last modified: 01-05-2014, 03:47 PM by Gi Nattak.)
I understand now (thanks to Madsiur) that the reason behind this glitch is because the code in EE is calculated to only allow characters with 100% complete sprite sheets to be assembled correctly on the overworld chocobo, but I assumed since I expanded Banon's that it would quite simply work without doing anything else lol -- however it is obviously still looking at/checking the old non-complete sheet code, or not acknowledging that I have expanded the sheet rather in order to recalculate it for Banon to work.
So I guess now my question is, is how to get the game to look at/find these new complete sheet data, and calculate that in or whatever it takes to make Banon and the Ghost be able to ride the chocobo correctly on the overworld. =)
We are born, live, die and then do the same thing over again.