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Ultimate Kefka
08-08-2012, 02:39 PM
Here a little challenge for you, master spritter.
Can someone make a Kefka sprite of his ultimate form?
Some details of him make me think he gonna be very hard to do. Such as his wings, a pair of angelic wings and a pair of demonic wings
and his clothing, a pink piece of cloth, to cover his manliness.
Heres my attempt of his walking animation:
Its basically a purple Kefka with Sabin body.
But i think its gonna be much harder on the side stance ( Fighting/Casting) because of its wings.
Anyway, if someone can give it a try, would be awesome
Can someone make a Kefka sprite of his ultimate form?
Some details of him make me think he gonna be very hard to do. Such as his wings, a pair of angelic wings and a pair of demonic wings
and his clothing, a pink piece of cloth, to cover his manliness.
Heres my attempt of his walking animation:
Its basically a purple Kefka with Sabin body.
But i think its gonna be much harder on the side stance ( Fighting/Casting) because of its wings.
Anyway, if someone can give it a try, would be awesome
08-10-2012, 07:43 PM
I would also very much like to see this spritesheet, for sure. You did a nice job there so far actually with the walking, it looks pretty legit to me.
We are born, live, die and then do the same thing over again.
08-11-2012, 06:00 PM
Kefka is fine the way he is IMO, I like his Edward-esque Bard clothing but I certainly think a sprite of him in his final form would be a nice project to try.
It would be nice, especially for his Final Fantasy 6 Tactics project which is why he'd like the spritesheet in the first place, I'd bet. (which I think is a really cool project btw!)
We are born, live, die and then do the same thing over again.
08-11-2012, 06:45 PM
Indeed, it would be for my project. And if i would keep him like he is (like the first picture i posted), it would pretty much mean he couldn't move since he definitely doesn't fit in one of the squares. Although, the possibility of having non-moving character is still there ( as for the Phantom Train ), it greatly reduce the strategy involved, since he couldn't move. And, of course, I want "Ultimate Kefka" to be as hard as possible. Thx Gi Nattak for the compliment
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