is map editor less glitchy? the problem is idk how to use it and it does not have as many displays. is there any plan for a new level editor?
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07-03-2012, 08:05 PM
(This post was last modified: 07-03-2012, 09:03 PM by Gi Nattak.)
Is what map editor less glitchy, the one by Sleepydude?
And no, there's no plan for a new level editor.
There's no way to really help you here because you don't seem to know what you did to cause the issue, so it would just be guessing and throwing out random answers. All I know is that if you messed with the event tab in the LE, that is most likely the cause of your event not working on the map.
Compare all the data from a clean ROM in the LE alongside your ROM, and change what you did back to default or maybe you'll see something that looks wrong.
But at this point it's pretty much irreversible damage and you should start over with a clean ROM and be careful not to mess things up this time and make a lot of backups - and stop trying to get someone to fix your broken ROM! XD It seems this thread is headed towards helping you with every problem you create for yourself, when it was originally about battle sprite corruption.
We are born, live, die and then do the same thing over again.
do you know where i could find the hex address for the choose a scenario trigger then? i could line up 2 of my roms (the normal event, and the changed event)?
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07-04-2012, 11:49 PM
(This post was last modified: 07-05-2012, 08:30 AM by Angelo26.)
On the main page, go to navigation, and choose the "links and resources" tab. We just created the tab so that everyone can look for the information that they need on their own. There you should see a link to Imzogelmo's website. He hosts the event dump document, which has every event in the game documented. Download the document and do a search on the "choose a scenario" event.
That should help you get what you want.
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(07-04-2012, 11:49 PM)Angelo26 Wrote: That should help you get what you want.
HAHA, I doubt it!
We are born, live, die and then do the same thing over again.