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RpgMaker2003 Game nd Sprites

#1
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Okay so iv started work on a new rpgmaker 2003 game, the overworld sprites it uses are the same as ff6, I also draw the monsters in final fantasy 3 sprite editor same with the faces u might recognise 1 lol

Anyways heres the game in action:
http://www.youtube.com/watch?v=8u01yir4kYA

Some Monster sprites from my game:

[Image: imgshk.png]

[Image: imgshk.png]

[Image: imgshk.png]

[Image: imgshk.png]

Overworld Sprites:

[Image: imgshk.png]

PS: The chrono sprites are not mine but thats a great start on robo if ever iv seen one Wink

Faces:
[Image: imgshk.png]

Working on fantasy 3 sprite editor Smile

Tbf my overworld sprites wouldnt need much doin to em to get the bald guy and the dark knight into ff6 if any1s up to the task lol

Anyone skilled at making animations i could really use your help atm as spriting monsters, faces, characters, and landscape is very time consuming :/

Anyways let me know what ya think
Characters:

Garick the dark knight
Uses command called syphoon to drain his own health and store it in a variable
Uses comman called unleash that deals damage to all foes acording to what is in the syphoon variable

Battle Graphics:
[Image: imgshk.png]
[Image: imgshk.png]
[Image: imgshk.png]
[Image: imgshk.png]
Characters:

Xyraa The purple Mage
Uses command called Purple basically negative status effects
Uses command called fear that can make the enemy flle if its health is low enough

Battle Graphics:
[Image: imgshk.png]
[Image: imgshk.png]
[Image: imgshk.png]
[Image: imgshk.png]
Lester The BodyGuard
Uses a command called fire basically fire magic
Uses a command called guard which is basically all positive guarding statuses like shield, reflect, vanish, etc

Battle Sprites:
[Image: imgshk.png]
[Image: imgshk.png]
[Image: imgshk.png]
[Image: imgshk.png]


The only limit is imagination. And 16 colors.. I guess 

 

#2
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not bad at all man


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC
 

#3
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Thanks man its taking ages but starting to look worth while. still got 4 more stauts sprites to do to fill em up. How goes the weapons? its okay if u aint started em yet this things taking ages to put together anyways lol


The only limit is imagination. And 16 colors.. I guess 

 

#4
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I havent gotten to anything just yet

I did make a sword that I wasnt able to implement into FF6

I can send it 2 u


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC
 

#5
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Yeah cool cool ill take a look

My new Character i made today total 4 hours work:

Nurse Cindy
uses treatment command and if she has any shots item she uses it up and removes all negative effects from party
uses white magic.

[Image: imgshk.png]
[Image: imgshk.png]
[Image: imgshk.png]
[Image: imgshk.png]
New Overworld Sprites:
[Image: imgshk.png]
New portrait:
[Image: imgshk.png]

Please replace this with my old one cause it wont let me in the editor cause of the 20 limit thing
Okay so this ones actually relevant to ff6 as i based the design off the samurai enemy.. took me most of the night XD


Samurai San
Uses a command called GP rain which acts exactly like GP rain in ff6
Damage for Gil Toss is as follows incase you didnt know:
The amount of GP used for Gil Toss is equal to the user's Level x30.
Uses a command called Bladeblock which evades all attacks for one turn

[Image: imgshk.png]
[Image: imgshk.png]
[Image: imgshk.png]
[Image: imgshk.png]

New Overworld Sprite:
[Image: imgshk.png]

New Portrait:
[Image: imgshk.png]

Cool or what Wink
Oh and if any ones interested heres the sprite from the editor.. feel free to finish it if ya want.
i may just finish it myself soon.. the colours are better however it does use the last 4 colours on the pallet so npc only? Wink

[Image: imgshk.png]


The only limit is imagination. And 16 colors.. I guess 

 

#6
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Your RPGmaker samurai is really epic! And for the FF3us version since you did a portrait, you could do a PC but it's up to you.
  Find
 

#7
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Thanks dude i was up all night workin on him... still havnt slept.. going there now XD


The only limit is imagination. And 16 colors.. I guess 

 

#8
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I love the samurai bro, that would make a good doma sentry for a generic NPC


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC
 

#9
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Yeah man for sure would kinda make sense as it is technichally cyans class lol


The only limit is imagination. And 16 colors.. I guess 

 

#10
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very true


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC
 



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