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Custom Overworld Tileset

#1
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Some of you may or may not know, but I'm working on my own overworld tileset for FFVI. I've chosen to use FFIV: TAY's overworld which I've ripped awhile back.
This is what I have so far.
https://www.ff6hacking.com/misc/imgshk.png



If you look near my mouse, I can not find that tile to edit to save my life lol. It seems quite a few of the tiles used in the overworld tilesets are spread out into other sheets that I'll eventually have to decompress and edit. Take the chapel sprite that you can see in the tileset at the top right. Part of it is missing at the actual tilset at the bottom right. What I speak of is next to the cave sprite at the top right and between the castle and forest tiles in the bottom right.
I'll keep at this and eventually make a patch.

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Edit:

Can you believe it, these tiles are 16 colors! ^_^
There is a small bit of extra space that I may be able to fit that crater into on the tileset.
[Image: imgshk.png]


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Information for me, or anyone else who wishes to create an overworld tileset.
-=WoB Compressed Graphical Offset=-
2F134F

-=WoB Palettes=-
Special Grass / Desert: $12EE40
Water / Grass: $12EE20
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#2
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interesting, an ff6 hack with ff4 overworld. Smile


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#3
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This is pretty awesome work, honestly. I'm really impressed with how your world map is turning out. In general, having a method to change the palettes and such of the map would be good for giving the game a different 'atmosphere'. It's generally a pretty aesthetically dark game, so brighter colors and tilesets would allow more vibrant mapsprites and enemy sprites to 'fit in' better.

If I wasn't knee-deep in less aesthetically-oriented parts of my own project, I'd give a bright-palette tileset a try.
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#4
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Thanks for the reply. Smile
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