Author: Catone - Replies: 0 - Views: 703
Loading Sprites into VRAM
I'm currently working on the code that draws the characters on the save screen (eventually headed to the other similar cases such as character select and shops). Actually, I'm working on the code before this, back where the sprites are loaded into VRAM.

From what I can tell, it simply goes down the table of graphics pointers in CF/ and loads 22 entries. No checks, just loads the entire list, and loads it to the matching table of VRAM locations.

What I need it to do, is check what sprite is

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