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Author: Catone - Replies: 23 - Views: 12424
Auction House: Expanded-Workable
Part of my "Magitek Armor on the Falcon/Falcon Expanded"project involved buying a suit of Magitek Armor from the Auction house in Jidoor... Well, that auction house is, I'm not even sure what to call it actually. Longer than it should be? Alot of space wasted on very little product? A headache?

Anyway, I was actually thinking of removing the two copies of the Magicite auctions in order to work in an extra but that just seeme
Author: Catone - Replies: 127 - Views: 66439
Mass Sprite Sheet Expansion Battle & NPC
Expanded Battle Sprite Patch Download with Notes

*Attention* This version of the patch has an issue. It does work with a one byte correction though (an offset was a few numbers off),  the fix is listed somewhere mid thread if you really want to use this version. Just leaving it up because its already here. You have been warned.

What does it do:
  • Expand the ROM to 6mb
  • Expands the Battle Sprite pointer table to 1
Author: madsiur - Replies: 73 - Views: 28501
FF6LE Rogue CE / Zone Doctor CE
FF6LE Rogue CE
Version: 0.8.1
Release date: 01/08/2017
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GitHub Repository

Zone Doctor CE
Version: 0.2.2
Release date: 10/16/2016
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[url=https://gith
Author: Gestahl - Replies: 4 - Views: 709
Map graphics error and wrong location name
Hi guys,

I guess I'm gonna need your advice once again. Sorry for the long post, but I always try to explain my problems and what I did as detailed as possible, as this will perhaps help you in locating the source of the problem. I've been quite busy the last few days redoing most of my project from scratch, because... I looked at the offsets of the graphics expansion patch that came with FF3se-m and compared the values between version 1.0 and 1.1, only to find that they're off a few bytes, s


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