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Author: Spooniest - Replies: 1 - Views: 573
Sabin steps forward
Uh...not sure if I've just found this or if it is a known/fixed thing.

After Vargas finishes talking to you "Fate made us train together, and now, fate will send you to your doom," I chose "Row" from the battle menu and Sabin's sprite appeared to disappear for a split second, then move forward.

Did I find this? Or is it something you already knew about? He's already in the front row when he steps into the battlefield, I believe.

Just fyi, I was running the Snes9x Core in RetroArch 1.6.
Author: Mutteo - Replies: 6 - Views: 1271
Enemy Encounter Crashes Game
I was working on replacing sprites using FF3SE-2.11 with my friend.  He had some silly sprites he wanted to replace the statue monsters (Doom,Poltergeist,Goddess)

The problem being there wasn't enough data space to put them in and I didn't know how to allocate monster data, so my friend was using that eraser tool on the program to remove various pixels from every monster in the game to accommodate for this, managing to make it fit with 24 bytes to spare.

When I
Author: Merudo - Replies: 9 - Views: 1269
Fix for 2-player Blitz bug (co-op)?
There is a bug when playing FF6 in two players mode:

"When the game is played with two players on the Super Nintendo and PlayStation versions, if one player presses any buttons while the other is attempting to input a Blitz command, the Blitz will fail."

Has this been fixed through a patch?


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