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weapon animations and constant spell effects

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(03-07-2011, 01:53 AM)DjinnAndTonic Wrote: ADDITIONALLY! If you DO try to give someone Regen via events (like Shadow's Interceptor status), then either you'll have to apply it every time a major event occurs (because most events auto-matically remove all statuses except Interceptor), or you'll have to edit the code that heals all status effects so that it never removes Regen from any character. (There are actually a few different places where this occurs apart from the main command, so you'll need to be really thorough with the event dump if you go this route.)

If you don't understand what that last paragraph meant at all, then you should probably just use equipment. If you understood it a little (and all the implications it has for how the game would play), then I can walk you through the process if you need it.


I don't really understand that so, I'll work with the item/relic idea. Finger

Is there a way to make relics unequippable? For example, You have a regen ring that can't be removed from a character, therefore he always has regen.

Thank you both for your replies and the sharing of your knowledge!
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RE: weapon animations and constant spell effects - by ribbits - 03-07-2011, 09:42 AM

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