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weapon animations and constant spell effects

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with FF6usME I think there's the option of giving specific pieces of equipment certain abilities, like regen or haste... (I'm not sure, I don't use FF6usME a lot so others can help you better here)

The other way to do this is to inflict regen on a character by means of an event command. Example: Shadow's "dog block" is simply a status given to shadow at some instances in the game. This can be done with regen as well.
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RE: weapon animations and constant spell effects - by Angelo26 - 03-06-2011, 08:58 PM

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