Users browsing this thread: 1 Guest(s)
Portraits in Dialog Boxes (Notes)
I have never really played the GBA port of Final Fantasy VI because of the SNES version, however, I saw that in that game they have portraits in dialog boxes. This is thanks to BlackTelomeres in his patch released.
An example:
This thread is meant to be my notes on trying to get it to work for the SNES version. It seems like it'd be as simple as editing the dialog boxes window width so it is able to fit a portrait in it; in essence, scrunching up the text to fit a portrait.
I want the portrait to work similar to how spell icons work. Similar to how icons in names, I want it to be customizable.
Sword icon next to it's name work, or a spell icon next to it's name.
Visual Example:
Lightbringer
I would need to route a variable to the dialog boxes and set it to the far left of the window. That variable would be interchangeable, meaning you can replace it with the portraits ID.
The believe the variable that holds the characters portrait is in the following:
By finding this, maybe I can add some sort of "splitter", (like a coaxial cable splitter for your TV) so that it also adds this bit of code to the dialog box.
If you can't view the Lightbringer text, download this font pack and install them. It should be viewable to the right of the sword icon.
Download
An example:
This thread is meant to be my notes on trying to get it to work for the SNES version. It seems like it'd be as simple as editing the dialog boxes window width so it is able to fit a portrait in it; in essence, scrunching up the text to fit a portrait.
I want the portrait to work similar to how spell icons work. Similar to how icons in names, I want it to be customizable.
Sword icon next to it's name work, or a spell icon next to it's name.
Visual Example:
Lightbringer
I would need to route a variable to the dialog boxes and set it to the far left of the window. That variable would be interchangeable, meaning you can replace it with the portraits ID.
The believe the variable that holds the characters portrait is in the following:
Code:
Display character portrait
C3/7000: A09001 LDY #$0190
C3/7003: BF001DED LDA $ED1D00,X (get character portrait data)
C3/7007: 8D1821 STA $2118
C3/700A: E8 INX
C3/700B: E8 INX
C3/700C: 88 DEY
C3/700D: D0F4 BNE $7003
C3/700F: 60 RTS
By finding this, maybe I can add some sort of "splitter", (like a coaxial cable splitter for your TV) so that it also adds this bit of code to the dialog box.
If you can't view the Lightbringer text, download this font pack and install them. It should be viewable to the right of the sword icon.
Download
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)