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blitz, swordtech, and other battle animations

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Do we know what Idx 0 -3 do individually? As in what does Idx 0 do in the animation and idx 1, and so forth and so on.

Is 0 the beginning of the action and each one following is a subsequent part of the animation, which could technically be mixed and matched?

TIA
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RE: blitz, swordtech, and other battle animations - by ribbits - 03-02-2011, 05:18 PM

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