Users browsing this thread: 2 Guest(s)
The New FFIV
This hack is progressing, but slowly lol. The items are taking forever to get implemented as all the characters and items are custom, I hope you all can imagine lol. I have however completed all the portraits and now need to fix character overworld sprites so they use the right palettes. In example, Golbez is red on the overworld and dons his right palette in battle.
Once the items are done and the palettes are fixed, I'll work on a super boss to test the stability and balance of each character. Again though, items are taking the longest.
Since all my items are custom, my process for getting them implemented started with writing down each and every item into a word document. I then tallied up every armor, helmet, shield, misc. item, weapon and more. I then created my number of custom items based on those statistics witch class and item balance in-mind; this took awhile... (See post 118 for this list.)
I then started to rename all the existing items with the new item names, and then went back through them again to overwrite the set of playable cahracters who can use each of these items. Since FF3usME still thinks each character is from FF6 and I'm using all FFIV characters, it can be a bit confusing getting the right characters to use the right specific items. That's why if you check my post 118, you'll notice that I color coordinated who is who. After I've set up the item names, and set who can use them, I need to now set up their individual statistics such as what the item does. It's an excruciatingly long process.
Once the items are done and the palettes are fixed, I'll work on a super boss to test the stability and balance of each character. Again though, items are taking the longest.
Since all my items are custom, my process for getting them implemented started with writing down each and every item into a word document. I then tallied up every armor, helmet, shield, misc. item, weapon and more. I then created my number of custom items based on those statistics witch class and item balance in-mind; this took awhile... (See post 118 for this list.)
I then started to rename all the existing items with the new item names, and then went back through them again to overwrite the set of playable cahracters who can use each of these items. Since FF3usME still thinks each character is from FF6 and I'm using all FFIV characters, it can be a bit confusing getting the right characters to use the right specific items. That's why if you check my post 118, you'll notice that I color coordinated who is who. After I've set up the item names, and set who can use them, I need to now set up their individual statistics such as what the item does. It's an excruciatingly long process.
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 2 Guest(s)