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Intermediate Event Editing Video Tutorials

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(12-20-2010, 11:36 AM)xJCSx Wrote: Ah I see..your gonna wanna kill me Angelo..
I should've clarified a million years ago man but I'm actually gonna ditch the whole "Open-the-magic-window-and-press-up-to-summon. I'm SOOO sorry for not telling you, honestly I had forgotten after I got caught into making Figaro and then your boss hack, as well. I forgot alot of things, man I'm just so sorry b/c you put a lot of work into finding this data and inputting it and the such.
I understand if you wanna kick me and stuff lolz I just can't believe I forgot to mention it, my bad immensely! Sad
But if you're wondering, Faris will be the summoner of the game. She'll have the "Summon" patch that you just recently uploaded and that will be named "Call", which can call an esper for free MP. But if it's possible, I'm gonna make it where you can only Call an esper once.
(Lol I'm not asking you to do this either man, haha it seems like you think I'm asking you for all this data and the such lolz I'm not gonna make you do all this. I imagine when the time comes or something, I'll find the data. But for all the work you put into expanding the words to Crystalyte, I'm exceedingly happy, man.)
As for regular summoning, it'll be lores. Lores will be the summons. I've swapped over all the spell data and the such and pretty much have a small bank of Lores devoted as Summons. So then I'll change Lore to Summon for the window commands and Faris will be a rather full-fledged summoner.
Again I'm sorry for not clarifying man.

*Concerning your boss event: (Meaning unless your Angelo, this won't really matter to you XD)
In the absence of my internet (I'm using a phone btw) I've patched up the entire script and made it very good, I'd say. But because all instances of my appearing online have been on either my Ipod or cellphone, I can't upload the video or anything really Sad
But hopefully it'll be back soon. And like I said, you can just go ahead and work on your game that you have right now and I could just give you the .IPS patch for the sequence or dump the event data.
Then I suppose I'll have to edit the map again but it won't be hard in the slightest.

Lol maybe I should kill you....hehe I'm joking

So you still want to use the crystalyte patch AND you want the "Open-the-magic-window-and-press-up-to-summon" option for EVERY character to dissappear? While still being able to summon, right?

You should have said so before...that is easier to do Laugh. I think this is a matter of using NOP's around this piece of code:

Code:
C2/5763: E0 08        CPX #$08
C2/5765: B0 42        BCS $57A9    (Exit function if monster?)
C2/5767: DA           PHX
C2/5768: 5A           PHY
C2/5769: 08           PHP
C2/576A: BD 09 3C     LDA $3C09,X  (MP, top byte)
C2/576D: D0 06        BNE $5775    (branch if MP >= 256)
C2/576F: BD 08 3C     LDA $3C08,X  (MP, bottom byte)
C2/5772: 1A           INC
C2/5773: D0 02        BNE $5777    (if MP < 255, branch and save MP cost as character MP + 1)
C2/5775: A9 FF        LDA #$FF     (otherwise, set it to 255)
C2/5777: 8D 4C 3A     STA $3A4C    (save Caster MP + 1.  capped at 255)
C2/577A: BD E4 3E     LDA $3EE4,X  (Status byte 1)
C2/577D: 0A           ASL
C2/577E: 0A           ASL
C2/577F: 85 EF        STA $EF      (Imp is saved in Bit 7)
C2/5781: C2 10        REP #$10     (16-bit X and Y registers)
C2/5783: BD 18 30     LDA $3018,X  (Holds $01 for character 1, $02 for character 2,
                                    $04 for character 3, $08 for character 4
C2/5786: BC 2C 30     LDY $302C,X  (get starting address of character's Magic menu?)
C2/5789: BB           TYX
C2/578A: 38           SEC
C2/578B: 2C 2E 3F     BIT $3F2E    (bit is set for characters who don't have Espers equipped)
C2/578E: D0 03        BNE $5793    (if no Esper equipped, branch with Carry Set)
C2/5790: 20 AA 57     JSR $57AA    (Set Carry if spell's unavailable due to Impage or
                                    insufficient MP.  Clear Carry otherwise.)
C2/5793: 7E 01 00     ROR $0001,X  (put Carry into bit 7 of 2nd byte of menu data.
                                    if set, it makes spell unavailable on menu.)

If you NOP the following three bytes of the address:
Code:
C2/578B: 2C 2E 3F     BIT $3F2E    (bit is set for characters who don't have Espers equipped)
The game will assume that no one has an esper equipped, and hence the menu will not appear, but you'll still be able to summon.
About the summoning once, let me think about that and I'll get back to you...Though I have a slight idea about that. You'll probably have to use a variable that counts how many times you summon (call) on battle. After it is one, you may want to gray the command I think.
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RE: Intermediate Event Editing VIDEO Tutorial! :) - by Angelo26 - 12-20-2010, 03:35 PM

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