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Spriting: Palette Order and FF3SE (outdated)
09-27-2010, 07:07 PM
(This post was last modified: 09-27-2010, 09:22 PM by DjinnAndTonic.)
Oh wow, you did a great job cleaning up my tutorial! Thanks a lot, I hope this speeds up the spriting process for everyone!
I'll make some screenshots for this in a bit to make sure that everything's clear!
http://s167.photobucket.com/albums/u137/...0Tutorial/
Okay, here's the first few images loaded up on Photobucket. I don't have FF3usSpriteEd on my work computer, so I can't show off the second half of it (with the Death/Riding sprites), but I'll get that done soon enough. I used changing Soldier to my Ike sprite as the example.
Of particular note:
This image shows all of the tiles that are repeated in the FF3se display - in other words, drawing on the Red or Green tiles is pointless. The Green tiles are the two that are incorrectly flipped in the display. The White tiles are entire SPRITES that are loaded from already-drawn tiles so there's absolutely no reason for them to even be in the display... >.>;;
I'll make some screenshots for this in a bit to make sure that everything's clear!
http://s167.photobucket.com/albums/u137/...0Tutorial/
Okay, here's the first few images loaded up on Photobucket. I don't have FF3usSpriteEd on my work computer, so I can't show off the second half of it (with the Death/Riding sprites), but I'll get that done soon enough. I used changing Soldier to my Ike sprite as the example.
Of particular note:
This image shows all of the tiles that are repeated in the FF3se display - in other words, drawing on the Red or Green tiles is pointless. The Green tiles are the two that are incorrectly flipped in the display. The White tiles are entire SPRITES that are loaded from already-drawn tiles so there's absolutely no reason for them to even be in the display... >.>;;
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