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All Things Event Hacking
Lockirby recently did the most complete event command document here on the wiki: https://www.ff6hacking.com/wiki/doku.php...s:doc:game
here's a link to Novalia Spirit's patches:
https://www.dropbox.com/s/gwuai9i6jm7heok/ff6.7z?dl=0
As for his documents those can be found on the wiki as well.
The selecting maps over 100, the main thing is the very last sentence:
"Basically, if you want to use maps 100-19F, set the lowest bit of the third byte."
So 6B XX YY, the first 3 bytes of the load map command, the YY is the byte you'd want to change, you'd want to increase the second value of the 3rd byte by 1, so for instance 6B 05 05 would be loading map 105. If it was 6B 05 04, it would be map 05...I think. Anyways, look at examples in the event dump document (once you get a hold of it) at maps loaded that are under 100, the second value of the third byte is 04, and maps #100+ it is 05. The first value of the 3rd byte is used for various flags.
here's a link to Novalia Spirit's patches:
https://www.dropbox.com/s/gwuai9i6jm7heok/ff6.7z?dl=0
As for his documents those can be found on the wiki as well.
The selecting maps over 100, the main thing is the very last sentence:
"Basically, if you want to use maps 100-19F, set the lowest bit of the third byte."
So 6B XX YY, the first 3 bytes of the load map command, the YY is the byte you'd want to change, you'd want to increase the second value of the 3rd byte by 1, so for instance 6B 05 05 would be loading map 105. If it was 6B 05 04, it would be map 05...I think. Anyways, look at examples in the event dump document (once you get a hold of it) at maps loaded that are under 100, the second value of the third byte is 04, and maps #100+ it is 05. The first value of the 3rd byte is used for various flags.
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