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37+ New weapons - FF6 Comprehensive Arsenal Patch

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(04-23-2024, 11:49 PM)C-Dude Wrote: I really like that the staves swing instead of flickering, it makes them much more interesting as weapons to fight with (I hated that in the original FF6) [it's also way more efficient use of the tile space].
Your choice to use the two stray pixels that make the bottom edge of the staff as the firing sight for the shotgun is both brilliant and infuriating, though, since it makes quick and dirty graphic swaps like staff to monkey wrench more difficult.  Your optimization is staggering!

I'm looking for a weapon to replace with a cannon, though... maybe one of those oversized swords will oblige such a swap.

Overall, very impressed with this project and I haven't seen any real problems in my own tests of it.  Awesome job.

Hah, gotta love those stray pixels.  It literally took me years to realize what this one stray pixel was during Setzer's dart attack in my hack. C-Dude, I'm glad you brought that up since I was considering a graphics swap myself. I would have figured it out, but it would have taken a few hours I'm sure.
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RE: 37+ New weapons - FF6 Comprehensive Arsenal Patch - by Lightning - 04-24-2024, 12:10 AM

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