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Swap which characters share palette
08-30-2022, 10:09 PM
Yeah, OAM data is used for party select, save/load screens, shops, and colosseum type things.
One of the reasons I like that synchronizing patch is becauses it bypasses that crap. Tots literally just a jacked up table of mostly reduntant instructions, at the end of a pointer list, that's at the end of yet another pointer list...
Mu problem is it only works for the primary characters specifically. Even "expanded" it still only points to the first original sprite sheets. But you shouldn't run into that problem beyond swapping palettes.
As for editing map sprites, which ever works. I do now wonder if FF6tools can load sprites from extended high ROM or not... I've only got one modified version of FF6LE that doesn't crash as soon as it attempts to load. Doubt it'll do it, but I might try it eventually.
One of the reasons I like that synchronizing patch is becauses it bypasses that crap. Tots literally just a jacked up table of mostly reduntant instructions, at the end of a pointer list, that's at the end of yet another pointer list...
Mu problem is it only works for the primary characters specifically. Even "expanded" it still only points to the first original sprite sheets. But you shouldn't run into that problem beyond swapping palettes.
As for editing map sprites, which ever works. I do now wonder if FF6tools can load sprites from extended high ROM or not... I've only got one modified version of FF6LE that doesn't crash as soon as it attempts to load. Doubt it'll do it, but I might try it eventually.
The only true wisdom is knowing you know nothing.
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