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Sabin kick ability
Gi nattak discovered a way to make a kick ability for Sabin using tiger break ( sabins' desperation attack ) in place of shock, just copy spell number 245 tiger break values over spell number 130 mega hit which is shock in ff3usme spell editor, but we run into a problem, when using another skill over shock it takes a step back after using ability and ends up putting u off screen, but gi nattak found a solution. After applying tiger break over shock Change these values in hex editor:
D0/23F9: 81 00 00 change attacker graphic to 0 (no action) <--- Change this to BF 4A CF
D0/23FC: FF end of script
@D0/CF4A (should be a bunch of FF bytes, which is free space) put:
D0/CF4A: 81 00 00 change attacker graphic to 0 (no action)
D0/CF4D: C8 04 change attacker action to 3 (walking forward)
D0/CF4F: 89 07 loop start (7 times)
D0/CF51: 83 62 move forward 3
D0/CF53: 86 62 move attacker forward 3
D0/CF55: 1F [---]
D0/CF56: 8A loop end
D0/CF57: C8 00 change attacker action to 0 (no action)
D0/CF59: C0 return from subroutine
Forgot a part of this ability, there is a Sabin kick sprite under monster esper graphics 173 tiger break, if ur using another character as Sabin and want to changeit, then just import ur characters pallette over the pallette used for this kick sprite (345 tiger break unused) and edit in a kick animation for ur character. When u look at the sprite initially it will be an all black sprite. Just replace it with ur characters pallette as it’s unused. This allows ur sprite to load the correct pallette when using a different sprite.
Nattack thanx for fixing my post lol just noticed
D0/23F9: 81 00 00 change attacker graphic to 0 (no action) <--- Change this to BF 4A CF
D0/23FC: FF end of script
@D0/CF4A (should be a bunch of FF bytes, which is free space) put:
D0/CF4A: 81 00 00 change attacker graphic to 0 (no action)
D0/CF4D: C8 04 change attacker action to 3 (walking forward)
D0/CF4F: 89 07 loop start (7 times)
D0/CF51: 83 62 move forward 3
D0/CF53: 86 62 move attacker forward 3
D0/CF55: 1F [---]
D0/CF56: 8A loop end
D0/CF57: C8 00 change attacker action to 0 (no action)
D0/CF59: C0 return from subroutine
Forgot a part of this ability, there is a Sabin kick sprite under monster esper graphics 173 tiger break, if ur using another character as Sabin and want to changeit, then just import ur characters pallette over the pallette used for this kick sprite (345 tiger break unused) and edit in a kick animation for ur character. When u look at the sprite initially it will be an all black sprite. Just replace it with ur characters pallette as it’s unused. This allows ur sprite to load the correct pallette when using a different sprite.
Nattack thanx for fixing my post lol just noticed
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