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Project preview: Comments/suggestions/testing welcome

#10
Posts: 676
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Joined: Jan 2015
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Yeah, usually I only get credit for the battleintro fix, on a few occasions credit for following up on B-Run's great idea and going ridiculous with it.

Thanks, was about to start looking for those threads again, without much luck yet. Before that, we discussed the idea of a "smart" loading system for save/load/etc, and at one point I had M06's code running. The problem is, I crossed it with one from Hatzen to remove 1 of about 5 sprite pointer tables, then mixed part of Egger's expanded palettes (not using the expanded palettes, maybe, but it made something else easier to combine.

Then I butchered all of them to align with my mess, possibly left it in a blender for a bit, and now can't make sence of my old notes...

The link on that thread for his code seems empty, I've got the IPS, since I was there in 2020, maybe a copy of the code is lost in my phone still.

Still, thanks for the link.


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Messages In This Thread
RE: Small mod, need input/testing - by C-Dude - 08-01-2022, 04:30 PM
RE: Small mod, need input/testing - by Catone - 08-01-2022, 08:46 PM
RE: Project preview: Comments/suggestions/testing welcome - by Catone - 08-04-2022, 06:53 PM

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