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Project preview: Comments/suggestions/testing welcome
08-04-2022, 06:53 PM
Yeah, usually I only get credit for the battleintro fix, on a few occasions credit for following up on B-Run's great idea and going ridiculous with it.
Thanks, was about to start looking for those threads again, without much luck yet. Before that, we discussed the idea of a "smart" loading system for save/load/etc, and at one point I had M06's code running. The problem is, I crossed it with one from Hatzen to remove 1 of about 5 sprite pointer tables, then mixed part of Egger's expanded palettes (not using the expanded palettes, maybe, but it made something else easier to combine.
Then I butchered all of them to align with my mess, possibly left it in a blender for a bit, and now can't make sence of my old notes...
The link on that thread for his code seems empty, I've got the IPS, since I was there in 2020, maybe a copy of the code is lost in my phone still.
Still, thanks for the link.
Thanks, was about to start looking for those threads again, without much luck yet. Before that, we discussed the idea of a "smart" loading system for save/load/etc, and at one point I had M06's code running. The problem is, I crossed it with one from Hatzen to remove 1 of about 5 sprite pointer tables, then mixed part of Egger's expanded palettes (not using the expanded palettes, maybe, but it made something else easier to combine.
Then I butchered all of them to align with my mess, possibly left it in a blender for a bit, and now can't make sence of my old notes...
The link on that thread for his code seems empty, I've got the IPS, since I was there in 2020, maybe a copy of the code is lost in my phone still.
Still, thanks for the link.
The only true wisdom is knowing you know nothing.
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