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Relic change command
04-25-2022, 10:58 AM
A relic that gives the Shock command is not difficult to program if you are willing to consume one of the other commands. Check this thread:
https://www.ff6hacking.com/forums/thread...c+to+shock
As for the Summon command, you have to be very careful how you work with that. I originally tried to make Summon a useable command, but found that any edits I made to the command itself affected every other character's ability to Summon. The tricky part is that when a character summons through the magic menu, there's a bit of code that runs, and THEN the summon command is called. I don't remember what all code runs, but I concluded that aside from the Summon Aim Fix patch, you pretty much just needed to use Summon as it was.
https://www.ff6hacking.com/forums/thread...c+to+shock
As for the Summon command, you have to be very careful how you work with that. I originally tried to make Summon a useable command, but found that any edits I made to the command itself affected every other character's ability to Summon. The tricky part is that when a character summons through the magic menu, there's a bit of code that runs, and THEN the summon command is called. I don't remember what all code runs, but I concluded that aside from the Summon Aim Fix patch, you pretty much just needed to use Summon as it was.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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