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Coliseum normal battle
Subroutine $CACFBD is the commonly used one that heals all HP/MP/Statuses except M-Tek & Dog Block.
That's the one you'd want to put into the code following Madsiur's example.
That subroutine goes to, you guessed it, CA/CFBD, which does all this:
If you wanted to remove just poison and nothing else, then you'd have to make your own subroutine that does that because there is no preexisting one that removes just poison...so hopefully you are okay with removing all negative statuses, and restoring max HP/MP. If not, the value for just poison is going to be $04.
That's the one you'd want to put into the code following Madsiur's example.
That subroutine goes to, you guessed it, CA/CFBD, which does all this:
Code:
CA/CFBD: 88 Remove the following status ailments from character $31 (Party Character 0): Float, Hide, Chant (Casting Spell), Morph (Esper-form), Instant Death Protection, Frozen, Rage, Death (Wound), Petrify (Stone), Imp, Vanish (Clear), Poison, Zombie, Dark
CA/CFC1: 88 Remove the following status ailments from character $32 (Party Character 1): Float, Hide, Chant (Casting Spell), Morph (Esper-form), Instant Death Protection, Frozen, Rage, Death (Wound), Petrify (Stone), Imp, Vanish (Clear), Poison, Zombie, Dark
CA/CFC5: 88 Remove the following status ailments from character $33 (Party Character 2): Float, Hide, Chant (Casting Spell), Morph (Esper-form), Instant Death Protection, Frozen, Rage, Death (Wound), Petrify (Stone), Imp, Vanish (Clear), Poison, Zombie, Dark
CA/CFC9: 88 Remove the following status ailments from character $34 (Party Character 3): Float, Hide, Chant (Casting Spell), Morph (Esper-form), Instant Death Protection, Frozen, Rage, Death (Wound), Petrify (Stone), Imp, Vanish (Clear), Poison, Zombie, Dark
CA/CFCD: 8B For character $31 (Party Character 0), take HP and set to maximum
CA/CFD0: 8B For character $32 (Party Character 1), take HP and set to maximum
CA/CFD3: 8B For character $33 (Party Character 2), take HP and set to maximum
CA/CFD6: 8B For character $34 (Party Character 3), take HP and set to maximum
CA/CFD9: 8C For character $31 (Party Character 0), take MP and set to maximum
CA/CFDC: 8C For character $32 (Party Character 1), take MP and set to maximum
CA/CFDF: 8C For character $33 (Party Character 2), take MP and set to maximum
CA/CFE2: 8C For character $34 (Party Character 3), take MP and set to maximum
CA/CFE5: FE Return
If you wanted to remove just poison and nothing else, then you'd have to make your own subroutine that does that because there is no preexisting one that removes just poison...so hopefully you are okay with removing all negative statuses, and restoring max HP/MP. If not, the value for just poison is going to be $04.
We are born, live, die and then do the same thing over again.
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