Users browsing this thread: 1 Guest(s)
Final Requests for Help
(04-11-2021, 06:23 PM)Drakkhen Wrote:Code:C1/B0DF: AD7D62 LDA $627D (Animation's Byte 10 in FF3usME)
C1/B0E2: 300F BMI $B0F3 (Branch if top bit set)
C1/B0E4: C96B CMP #$6B (0x6B=Raiden)
C1/B0E6: F008 BEQ $B0F0 (Branch if Raiden)
C1/B0E8: C945 CMP #$45 (0x45=Odin)
C1/B0EA: F004 BEQ $B0F0 (Branch if Odin)
C1/B0EC: C90B CMP #$0B (0x0B=Cleave)
C1/B0EE: D003 BNE $B0F3 (Branch if not Cleave)
C1/B0F0: 205AAF JSR $AF5A (Dices up an enemy)
C1/B0F3: A917 LDA #$17
C1/B0F5: 8D8D89 STA $898D (Does something)
C1/B0F8: 60 RTS
I've been looking to make Raiden do damage without Cleave for a while, glad to see a new part of C1 documented (unless my docs are outdated?), thanks!
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)