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Final Requests for Help
04-07-2021, 10:40 AM
(This post was last modified: 04-07-2021, 10:44 AM by PowerPanda.)
(04-07-2021, 12:11 AM)Drakkhen Wrote:Code:C2/39D8: 5A PHY
C2/39E4: 7A PLY
C2/39FA: 99 09 33 STA $3309,Y (in both slots)
Code:C2/39D8: EA NOP
C2/39E4: EA NOP
C2/39FA: EA EA EA NOP
These should be the only changes you'd need to make to the original function to work how you want
Drakkhen, you mad genius, that's it. This should honestly be released as a standalone patch. I can't imagine someone not wanting it, even in a mostly vanilla playthrough. Do you want to do that, or do you want me to?
assassin Wrote:it gets trickier in that Y needs to be restored for the $3A01 branch. so you'll want to use the space created by the NOP'ed STA to turn the PLY into relocated twins.Not sure I understand. In my initial tests, Drakkhen's code seems to be working. It says "couldn't steal" until both items have been stolen, and then displays "doesn't have anything" once they are both gone. I changed the chance between the common and the rare to a 50/50 for testing purposes, and it seemed to work both ways. Is something screwy going on in the background that I'm not seeing?
Also, I have updated the original post with one more "just for fun" thing. Kappa is now unaffected by the imp status, but it would be fun if, when Imp is cast on her, she turns into a human (Sprite 13 - the merchant). I already have code to dummy out changing the character's portrait when they have imp status, so the lack of portrait is not a concern.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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