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Tintinabar Restores MP
10-01-2023, 07:35 PM
(09-29-2023, 02:51 PM)Warrax Wrote: I noticed the MP gain is always missing 1MP (eg. 48 Stamina gives 5mp instead of 6 (or 2mp instead of 3 with 1/16th version), it's also probably why it gives 0mp if Stamina is too low.
The fix is to use that conveniently well placed 1byte free space at C0/4A81 and put a INC (1A in hex) here.
This was intentional to the design. If you're using the 1/8th version, no character starts with a low enough stamina to get 0mp. I think your fix is a good one if someone is using the 1/16th version.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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