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Faster compression & Imperial Camp boxes
Interesting stuff! I'm not too sure what all the new compression routine would entail exactly (just waking up here), but if it's better, that's great! Was handling the box in question via the level editor not an option? Or perhaps I'm not grasping the full intention of the new compression - would it speed up map-loading or something along those lines? After re-reading a few times, I'm going to assume yes lol.
So about the Imperial Camp box, which box is it? I'm not seeing a pic here. EDIT: Ah I see you put the coordinates.
And it's a vanilla issue? I'm a bit shocked to have had no knowledge of this one.
MORE EDIT: Ah that's right, event triggers normally prevent the player from going up to those boxes... Or is there some way to bypass those triggers?
So about the Imperial Camp box, which box is it? I'm not seeing a pic here. EDIT: Ah I see you put the coordinates.
And it's a vanilla issue? I'm a bit shocked to have had no knowledge of this one.
MORE EDIT: Ah that's right, event triggers normally prevent the player from going up to those boxes... Or is there some way to bypass those triggers?
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