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Imp's Mapping (in development)

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Lightning and I discussed it, and we decided the better approach was to embrace the character palettes rather than try to fight them to get the Imp to display.  It was actually much easier to get the character palette to show with imp status in battle than it would have been to show the imp palette in the field maps.

As such, I am updating this patch to version 1_0.  See the attachment in this post.

This was tested in a 1.0 ROM, but no changes are made in the C2 bank so it should be compatible with 1.1 ROMs as well.  No promises, though!

EDIT: Lightning looked into it, and the 1.1 ROM is transposed back 3 bytes in the section of C1 that is edited by this code.  So it will not be compatible without customizing the .asm.  Basically, all the pointers in the C1 sections of the code have to be reduced by 3.  Also, I was trying to be clever to save space and I broke it (couldn't set the scratch variable in all the spots it needed).  Lastly, we found an incompatibility with LeetSketcher's Imp's Skimp, which I'm working to fix.

EDIT: Tentatively have a working patch repository with options for FF3US 1.1 AND ImpSkimp compatibility.  Going to wait to release a package for now; need time to double-check and to collect it.

EDIT: Patch package is ready, see the first post!
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  • Lightning (03-19-2021)



Messages In This Thread
Imp's Mapping (in development) - by C-Dude - 01-10-2021, 06:52 PM
RE: Imp's Mapping (in development) - by Gi Nattak - 01-10-2021, 09:41 PM
RE: Imp's Mapping (in development) - by C-Dude - 01-10-2021, 09:42 PM
RE: Imp's Mapping (in development) - by Lightning - 02-20-2021, 02:33 AM
RE: Imp's Mapping (in development) - by Gi Nattak - 02-20-2021, 03:05 AM
RE: Imp's Mapping (in development) - by C-Dude - 02-20-2021, 08:37 PM
RE: Imp's Mapping (in development) - by C-Dude - 03-11-2021, 10:36 PM
RE: Imp's Mapping (in development) - by Lightning - 03-19-2021, 08:17 PM

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