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FF6: Messing with the final battle lineup

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Yeah it might be $1850-$185F but I'm not sure. It might also be the following event bits:

Code:
+$1EDC ??cccccc cccccccc
            c: initialized characters
     +$1EDE sncccccc cccccccc
            s: there is at least one saved game (go to load screen after title screen instead of playing intro)
            n: go to first Narshe scene after magitek march (instead of back to the title screen)
            c: available characters

You just have to test by setting the bits you want, you can do this directly in a emulator that has a memory editor, just search as an example "7E1850". On the wiki bit 0 is the rightmost bit and bit 7 the leftmost one. From right to left they each bit has a value of $01, $02, $04, $08, $10, $20, $40, $80. As an example if the byte value is $22, it mean bit 0 is not set (otherwise second digit would be an odd number). To set bit 0 and not change the rest, you must set the byte to $23.
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RE: FF6: Messing with the final battle lineup - by madsiur - 09-25-2020, 03:23 PM

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