Users browsing this thread: 1 Guest(s)
Event Editing, Help A Noob Plz~

#10
Posts: 69
Threads: 9
Thanks Received: 0
Thanks Given: 0
Joined: Apr 2010
Reputation: 0
Status
None
(08-18-2020, 10:10 PM)Fast Moon Wrote:
(08-18-2020, 07:21 PM)Alby4t5 Wrote: Yeah, I wasn't planning on anything major. We're talking the intro cliff, wherein my "Terra" isn't under control or anything whereas Wedge is for the time being. I merely need Terra to be moving instead of Wedge and speaking/overlooking the cliff in his spot.

If you just need them to switch position and actions, you don't need to switch their character data, just the actor identifier byte that opens their action queues.

Code:
CC/9915: 0E    Begin action queue for character $0E (Actor in stot 14), 4 bytes long (Wait until complete)
CC/9917: D5        Set vehicle/entity's position to (12, 21)
CC/991A: FF        End queue
CC/991B: 3C    Set up the party as follows: $0E (Actor in stot 14), $0F (Actor in stot 15), $00 (Actor in stot 0), $FF (<Invalid Character>)
CC/9920: 0F    Begin action queue for character $0F (Actor in stot 15), 4 bytes long (Wait until complete)
CC/9922: D5        Set vehicle/entity's position to (10, 21)
CC/9925: FF        End queue
CC/9926: 00    Begin action queue for character $00 (Actor in stot 0), 4 bytes long (Wait until complete)
CC/9928: D5        Set vehicle/entity's position to (11, 23)
CC/992B: FF        End queue


Starting here where they're originally placed in the scene, anywhere you see "Begin action queue for character $0E", change the $0E to $00, and vice versa change character $00 to $0E.  This will give Terra ($00) all of the action queues originally given to Wedge ($0E) and Wedge all the action queues originally for Terra ($00).

Thank you SOOOO much! This is working exactly as I need it too! You've all been such a big help to me!

I know I'm probably being annoying, but I need a small bit more help to finish setting the scene of Narshe.

So, I expanded my rom. Now, I've got a new question. After finishing up the intro on the cliff, during the transition, I'd like to have the party members out of the Magitek Armor.

I'm pretty sure I know the coding for that from what I read in the event script doc, but now I'm in new frontier of needing to learn how to find a batch of free space (It shouldn't need to be too big, right?) and how to actually... make it connect to when they enter lower Narshe.
  Find
Quote  



Messages In This Thread
Event Editing, Help A Noob Plz~ - by Alby4t5 - 08-18-2020, 04:03 PM
RE: Event Editing, Help A Noob Plz~ - by C-Dude - 08-18-2020, 05:25 PM
RE: Event Editing, Help A Noob Plz~ - by Alby4t5 - 08-18-2020, 06:22 PM
RE: Event Editing, Help A Noob Plz~ - by Alby4t5 - 08-18-2020, 06:51 PM
RE: Event Editing, Help A Noob Plz~ - by Alby4t5 - 08-18-2020, 07:21 PM
RE: Event Editing, Help A Noob Plz~ - by Alby4t5 - 08-19-2020, 01:56 PM
RE: Event Editing, Help A Noob Plz~ - by MysticLord - 08-20-2020, 10:19 AM
RE: Event Editing, Help A Noob Plz~ - by Alby4t5 - 08-20-2020, 10:52 AM
RE: Event Editing, Help A Noob Plz~ - by Alby4t5 - 08-20-2020, 06:41 PM
RE: Event Editing, Help A Noob Plz~ - by Alby4t5 - 08-20-2020, 07:39 PM
RE: Event Editing, Help A Noob Plz~ - by Alby4t5 - 08-20-2020, 09:12 PM
RE: Event Editing, Help A Noob Plz~ - by Alby4t5 - 08-21-2020, 01:47 PM
RE: Event Editing, Help A Noob Plz~ - by Alby4t5 - 08-21-2020, 03:39 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite