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Making a Command cast a single spell

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(08-11-2020, 01:28 PM)Everything Wrote: This will be tricky because Shock uses a special animation for stepping forward. Right now you're using the generic step forward for a normal spell, followed by the Shock animation. So you get two steps forward but only one step back.

C-Dude's tutorial assumes that you're using a normal spell. Since you're using Shock you might want to take a different approach for the animation.

Which spell animation index did you modify in FF3usME for your custom spell? Was it 130 (Megahit/Shock) or something else? Did you just modify the values in FF3usME, or did you also modify the animation script in a hex editor?

Sorry for the late response I assigned Control to cast 129 (which was 7 Flush) Then modified 129. I modified the values in FF3usMe. In FF3usME 129 looks like this:

Idx: 8080       Pal. 0: 0
Idx: 01C9       Pal. 1: 238
Idx: FFFF       Pal. 2: 0
Idx: 0080
SFX: 80
Byte 10: 09
Speed: 16
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RE: Making a Command cast a single spell - by Febreeze - 08-11-2020, 02:13 PM

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