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Custom event freezing
06-21-2020, 01:01 PM
I'm not seeing a bold part in the code. this part here though:
33 03 C2 81 CC FF= action queue for character 3, 4 bytes long, move 1 right & turn up
should be a 04 byte command. I'm not sure if this is a typo or what but if it isn't, I'd imagine that would F things up!
I'm great with event editing but I suck at diagnosing a freeze with simply staring at code - feel free to send me the ROM via PM and I'd be happy to take a look.
What I do to know for sure where the code is freezing, is put an FE to end the event at various spots until you know for sure which command is the culprit, then go from there.
33 03 C2 81 CC FF= action queue for character 3, 4 bytes long, move 1 right & turn up
should be a 04 byte command. I'm not sure if this is a typo or what but if it isn't, I'd imagine that would F things up!
I'm great with event editing but I suck at diagnosing a freeze with simply staring at code - feel free to send me the ROM via PM and I'd be happy to take a look.
What I do to know for sure where the code is freezing, is put an FE to end the event at various spots until you know for sure which command is the culprit, then go from there.
We are born, live, die and then do the same thing over again.
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