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Harp Weapon Tutorial
06-28-2020, 11:12 AM
I'm glad you got the graphics working. A lot of times trial and error is the best way to figure out how something works! You can get the "Battle Animation Scripts" file here: https://www.ff6hacking.com/wiki/doku.php...s:doc:game
Here's the script at D0/7EF9
You can edit the bytes at D0/7F01 and D0/7F03 to change the harp's position. Here's another doc on the wiki that gives better descriptions of most of these commands: https://www.ff6hacking.com/wiki/doku.php...ion_script
Here's the script at D0/7EF9
Code:
D0/7EF9: 00 20 speed 1, align to center of character/monster
D0/7EFB: 8E 01 show animation on weapon-hand side of character/monster sprites
D0/7EFD: 81 12 06 change attacker graphic to 18 (walking forward, frame 2) if facing left or 6 (walking forward, frame 3) if facing right
D0/7F00: 83 68 move forward 9
D0/7F02: 83 2B move down 12
D0/7F04: 8F 61 move forward 2 if mirrored
D0/7F06: BF 03 71 jump to subroutine $7103
D0/7F09: C9 00 play default sound effect
D0/7F0B: 89 08 loop start (8 times)
D0/7F0D: 83 81 move back 2
D0/7F0F: 00 [$00]
D0/7F10: 83 61 move forward 2
D0/7F12: 00 [$00]
D0/7F13: 8A loop end
D0/7F14: 81 04 06 change attacker graphic to 4 (walking forward, frame 1) if facing left or 6 (walking forward, frame 3) if facing right
D0/7F17: FF end of script
You can edit the bytes at D0/7F01 and D0/7F03 to change the harp's position. Here's another doc on the wiki that gives better descriptions of most of these commands: https://www.ff6hacking.com/wiki/doku.php...ion_script
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