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Harp Weapon Tutorial
(06-27-2020, 03:16 PM)SSJ Rick Wrote: Maybe edit a different claw (tiger fang maybe) and give it the same attack animation/value as the metal knuckle and that might work, if not then I'm not sure
I tried that but it just used the overhead swing claw attack. I tried looking in the hex coding under Weapon Animation Data but what I could find (through guesswork and observation) is just the same interface as FF3USME
I was hoping of finding a way to maybe change the graphics that load the weapons through the hex editor (Like swapping the Tiger Fang Data for it) but unlike the Weapon graphics data code, I have no idea where to look. I thought maybe Battle Animation Frame Data, but I can't make heads or tails of where the weapons would be, let alone what byte controls what graphics it loads.
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