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Harp Weapon Tutorial

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(06-20-2020, 03:43 PM)C-Dude Wrote: Enemy special animations, like the Crasshopper's note, are handled in FF3USME in the Enemy editor (enemy special animations).  However, even though they appear to use the same animation format as weapon animations (which can be found in the Item editor), the two draw from different places... I suspect because the enemy attacks use spell EF and the player attacks use spell EE.  Were you to simply copy attack #25 (the musical note special) onto a player weapon, when attacking with that weapon the player would instead perform the Spiraler animation and vanish.  This is in part what I was experimenting with when I discovered the various attack animations described in my previous post, and why I was warning you that you wouldn't be able to get the note animation out of the box.

If you've settled on using a spell instead, you're going to need to change up the targeting of the Health command.  The command disregards the spell's target data, meaning you can't just set it in the Spell editor.  Instead, you must open the Battle Editor, click the pull-down to select Health, and then set its target data with the checkboxes (One side only, auto select one party, cursor starts on enemy).

Yeh I was experimenting with the animations too and made for some unsuccessful, yet hilarious results.  I'd be more than willing to continue to try to make a harp using that animation, but as I said, I wouldn't know how to do it via the hex editor. 

I do thank you for helping me fix that targeting issue.  That was the one section of the program I overlooked.  I was wondering if there was a way to randomize what status ailments could be inflicted?  For example if the ability had a chance for "blindness" one time, and "stop" for another time?  Does the Toggle Status or hit multiples of success % help out with that at all?
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Messages In This Thread
Harp Weapon Tutorial - by Mutteo - 06-18-2020, 12:05 AM
RE: Harp Weapon - by Gi Nattak - 06-18-2020, 01:55 AM
RE: Harp Weapon - by Mutteo - 06-18-2020, 11:00 AM
RE: Harp Weapon - by PowerPanda - 06-18-2020, 09:34 AM
RE: Harp Weapon - by Morendo - 06-19-2020, 02:48 AM
RE: Harp Weapon - by Mutteo - 06-19-2020, 11:07 AM
RE: Harp Weapon - by C-Dude - 06-19-2020, 09:20 PM
RE: Harp Weapon - by Mutteo - 06-20-2020, 03:11 PM
RE: Harp Weapon - by C-Dude - 06-20-2020, 03:43 PM
RE: Harp Weapon - by Mutteo - 06-20-2020, 04:35 PM
RE: Harp Weapon - by C-Dude - 06-20-2020, 06:58 PM
RE: Harp Weapon - by SSJ Rick - 06-20-2020, 07:19 PM
RE: Harp Weapon - by Mutteo - 06-20-2020, 08:05 PM
RE: Harp Weapon - by SSJ Rick - 06-20-2020, 11:41 PM
RE: Harp Weapon - by Mutteo - 06-21-2020, 12:24 AM
RE: Harp Weapon - by SSJ Rick - 06-27-2020, 03:16 PM
RE: Harp Weapon - by Mutteo - 06-27-2020, 07:02 PM
RE: Harp Weapon - by Everything - 06-27-2020, 10:33 PM
RE: Harp Weapon - by Mutteo - 06-27-2020, 10:53 PM
RE: Harp Weapon - by SSJ Rick - 06-28-2020, 01:10 AM
RE: Harp Weapon - by Mutteo - 06-28-2020, 01:24 AM
RE: Harp Weapon - by Everything - 06-28-2020, 11:12 AM
RE: Harp Weapon - by Mutteo - 06-28-2020, 12:57 PM
RE: Harp Weapon - by Everything - 06-28-2020, 05:50 PM
RE: Harp Weapon - by Mutteo - 06-28-2020, 07:03 PM
RE: Harp Weapon - by Everything - 06-28-2020, 08:42 PM
RE: Harp Weapon - by Mutteo - 06-29-2020, 02:48 AM
RE: Harp Weapon - by Everything - 06-29-2020, 09:14 AM
RE: Harp Weapon - by Mutteo - 06-29-2020, 02:14 PM
RE: Harp Weapon Tutorial - by SSJ Rick - 07-03-2020, 01:53 PM

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