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Harp Weapon Tutorial
06-19-2020, 09:20 PM
So I was looking into weapon animations to see if there was a simple fix, and it seems the weapon special graphics draw from the same pool as the spell special graphics.
A few notable options:
R/L Hand
10 (Cards, does a spin)
Attack
66 (Aura Bolt)
7F (Dance)
B1 (TripleChocobo)
6A (Throws a flaming Sabin at the enemy)
C6 (Bolt1)
Here's the problem... the music notes are either in packet 172 or 177, but the weapon attack can only draw from packets FF or less. The only way to get the music note on a player weapon is thus to re-point one of those higher index animations over a lower index so that the editor can set it. That falls outside of my expertise, but at least there's promise that you won't have to build a weapon from scratch.
A few notable options:
R/L Hand
10 (Cards, does a spin)
Attack
66 (Aura Bolt)
7F (Dance)
B1 (TripleChocobo)
6A (Throws a flaming Sabin at the enemy)
C6 (Bolt1)
Here's the problem... the music notes are either in packet 172 or 177, but the weapon attack can only draw from packets FF or less. The only way to get the music note on a player weapon is thus to re-point one of those higher index animations over a lower index so that the editor can set it. That falls outside of my expertise, but at least there's promise that you won't have to build a weapon from scratch.
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