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Patch: Decoupled Color-Coded MP Digits
02-21-2023, 10:32 PM
(This post was last modified: 02-22-2023, 06:26 PM by SilentEnigma.)
Hmm.
Earlier versions of this patch wrote to C2/FB0B, but v1.3 moves that to C2/A76B.
This patch shouldn't be the cause of a character gaining MP unexpectedly.
However, if an unexpected MP gain occurs for any reason, especially if the code path is atypical, then this patch will likely not know to load the blue colors into the palette. That's why you would see the numerals taking on the color of the Reflect animation as above.
The question is whether that absorb you observed is standard (if rare) game behavior, or a bug.
If it's standard behavior, then this patch should be revised to handle it.
If it's a bug, then the bug ought to be fixed.
How modified is your ROM?
Earlier versions of this patch wrote to C2/FB0B, but v1.3 moves that to C2/A76B.
This patch shouldn't be the cause of a character gaining MP unexpectedly.
However, if an unexpected MP gain occurs for any reason, especially if the code path is atypical, then this patch will likely not know to load the blue colors into the palette. That's why you would see the numerals taking on the color of the Reflect animation as above.
The question is whether that absorb you observed is standard (if rare) game behavior, or a bug.
If it's standard behavior, then this patch should be revised to handle it.
If it's a bug, then the bug ought to be fixed.
How modified is your ROM?
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