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Boomerang & Sniper 75%
02-18-2020, 09:28 AM
(02-18-2020, 04:07 AM)Subtraction Wrote:Do you happened to know theCode:hirom
org $C238FE
LDA $3EF9,Y
BPL $38FD ; (Exit if not target not Floating)
INC $BC ; (Add 1 to damage incrementor; this keeps the behavior the same for cases where you attack
; a flying enemy with a command other than fight, but you can move it down with the others
; if you don't care about that.
LDA $B5
CMP #$00
BNE $38FD ; (Exit if command not Fight?)
INC $BC
INC $BC
INC $BC ; (Add another 3 to damage incrementor)
LDA #$08
STA $B5 ; (Store Throw for *purposes of animation*)
LDA $B7 ; (get graphic index)
DEC
STA $B6 ; (undo earlier adjustment, save as Throw parameter)
JMP $35BB ; (Update a previous entry in ($76) animation buffer
; with data in $B4 - $B7)
header
!freespace = **********
It seem like I need this part above the asm.
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