Users browsing this thread: 1 Guest(s)
Add learning new spells

#4
Posts: 676
Threads: 44
Thanks Received: 26
Thanks Given: 21
Joined: Jan 2015
Reputation: 11
Status
Zombie
Part of that is because with the changes FF6EEE makes, FF3usME is not compatible. FF6EEE makes changes and moves data in order to expand those list of learned spells.

In other words, once you use FF6EEE you will not want to make any changes to magic or espers using FF3usME. FF3usME will try and write data to original locations and possibly break the whole ROM after making changes with FF6EEE, ALSO, with FF3usME looking within normal ranges for the information, changes made with FF6EEE won't necessarily show up at all, or out of order in FF3usME.


The only true wisdom is knowing you know nothing.
  Find
Quote  



Messages In This Thread
Add learning new spells - by doofenH - 02-12-2020, 08:57 AM
RE: Add learning new spells - by Catone - 02-12-2020, 09:29 AM
RE: Add learning new spells - by doofenH - 02-12-2020, 09:53 AM
RE: Add learning new spells - by Catone - 02-12-2020, 11:21 AM
RE: Add learning new spells - by doofenH - 02-12-2020, 07:24 PM
RE: Add learning new spells - by madsiur - 02-12-2020, 07:27 PM
RE: Add learning new spells - by PowerPanda - 02-13-2020, 04:29 PM
RE: Add learning new spells - by doofenH - 02-13-2020, 07:52 PM
RE: Add learning new spells - by madsiur - 02-13-2020, 08:00 PM
RE: Add learning new spells - by NPCnextdoor - 02-12-2020, 08:37 PM
RE: Add learning new spells - by madsiur - 02-13-2020, 02:39 PM
RE: Add learning new spells - by C-Dude - 02-13-2020, 08:02 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite