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FFVI Worlds Collide

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(02-06-2020, 09:08 PM)Fenrir Wrote:
(02-04-2020, 06:09 AM)AtmaTek Wrote:
(01-27-2020, 09:50 PM)Fenrir Wrote: Baram, Leo, Banon, Kefka, Gestahl, "Cadet", "Merchant", "Doma Sentry", "Narshe Guard", Maria, Daryl, Rachel, Yura, Maduin, and many other Final Fantasy VI characters should be available.
Thanks Fenrir. Do you mean more than just changing sprites/names? Only Banon and Leo have abilities so including all the others would require making up new abilities for everyone.
Good question, if new commands can be created. These newcomers would need to have some. The example bellow would be one of many options for characters shuffling.
Thanks for the example. I like the idea of having a large pool of characters and picking some out of that to use. Even if various things such as abilities, expanded spritesheets (maybe someone has done this already for some of these characters?), stats, and wearable equipment need to be done I think this would be a fun idea to implement.

(02-08-2020, 10:03 AM)Fenrir Wrote: Being able to use Magitek armors at will would be nice, maybe an Magitek armor mode.
This is another interesting idea. There is a glitch with palettes and 4 party members but it would be a fun game mode to try.

(02-08-2020, 10:10 PM)C-Dude Wrote: That said, I gave making a male-equivalent half-esper a shot by splicing Esper Terra with Umaro, and it turned out fairly well.  I've attached my attempt to the bottom of this post if you care to have a look, and AtmaTek may use it freely when he moves into the next phase of developing his randomizer (at the moment I suspect he is still working on event gating).
Thanks C-Dude! That looks great.

(02-10-2020, 05:44 PM)Fenrir Wrote: Suggestion: Enabling teleportation inside towns and houses so the player can use the Warp spell and/or Warp Stone. This would cut down time during races/speedruns.
I agree. It would be nice to have an option to enable quicker escapes from more places. Not everywhere can have warp available but it can definitely be in a lot more places.

(02-11-2020, 02:43 AM)Mogram Wrote: The naked setting probably shouldn't apply to him or perhaps make Umaro able to be equipped even if he can only equip bone club and snow muffler.
I agree. There should probably be an option for including Umaro in that setting.

(02-11-2020, 02:43 AM)Mogram Wrote: I believe giving Espers to Gogo was a problem at some point (Read it somewhere long time ago. Don't know if someone figured out how.) but if we could give Umaro Espers
This was discussed on discord as well. As I understand it, Umaro has no space for spells and they would overwrite other memory. However, I have not looked into allowing him to equip Espers without learning anything from them so he can still get the bonus. I will try to learn more about this. Thank you.

(02-11-2020, 02:43 AM)Mogram Wrote: Another thing I noticed is that without the Vanish/Doom bug enabled Intangir is a real pain to deal with.
Yes, I could keep Intangir out of the normal enemy pool that gets shuffled and have it stay isolated to Triangle Island. I would prefer to get more feedback on this idea first though because I would probably not add an entire option for it.

(02-11-2020, 02:43 AM)Mogram Wrote: Now only Mog can wear 4/5 of this (because you have only 2 relic slots) but everyone but Umaro can wear Paladin Shield and 2 of the 3 defensive relics.
The option to randomize equipment can change this if you are interested. On average, only half the characters will be able to equip each item.

(02-11-2020, 02:43 AM)Mogram Wrote: Someone would have to test to find out for sure if the clear is faster after the 64 battles vs the same seed with no shield at all. So cursed shields could be fine.
I would be interested in this test as well. My current assumption is that uncursing a single shield would take longer. However, if that turns out to be incorrect then I can make changes to address it. I am actually concerned it may be the opposite. I would like to make the cursed shield more valuable. The number of battles required can be randomized but without any indication of what the new value is I imagine most players would not take such a large risk. Maybe the cursed shield npc in Narshe WOR could say the number of battles required.

(02-11-2020, 02:43 AM)Mogram Wrote: I have only been playing on the base multipliers of 10,5,5 so it may be that getting GP is too easy with these values but in all the full clears I have been doing I have had millions of excess GP sitting there staring in my face at the end of the run.
I would be interested in knowing where the majority of that gp is coming from. Do you get most of it from battles or selling things? Do you have no priceless items enabled? Random prices?

(02-11-2020, 02:43 AM)Mogram Wrote: Basically I wanted to be able to say something that wasn't "I need more data", even though I do, so I just tried to see if I could form some assumptions against my own hypothesis to try and counter a false positive result.
I am very impressed with how much work you have put into this. Thank you for giving this so much thought and sharing your results. As a comparison, I would be interested in if you have tried doing many runs without focusing on the paladin shield. That is, timing just running through the game and not going out of the way to find any one particular item.

(02-11-2020, 02:43 AM)Mogram Wrote: The thing to look at is that % chance that you have a seed with early Paladin's available because the higher that is the more the only setting that matters is whether Paladin's Shield is in the buyable item pool or not.
That is a good point. I agree that powerful items early on decrease the value of other options. However, as Cecil mentioned, the shop/chest randomization is only the default for Very Easy. I believe they are good options for players who might prefer a quicker or less difficult playthrough. With randomized shops/chests disabled your chances of finding an early paladin shield drastically decrease. For the coliseum you would need to gather a variety of different items first to try one by one for a significant chance. Whereas for events it is more variable and depends on the player's pathing choices.

(02-11-2020, 02:43 AM)Mogram Wrote: Paladin's Shield is simply such a powerful effect on the game that I think it SHOULD be restricted to chest, boss or Coliseum rewards unless you opt to put it in the shops.
If that is what you prefer then why not try playing more seeds without shop randomization? I am not sure if specifically removing paladin shield from shop randomization would have much effect when force/aegis/elemental shields, minervas, snow mufflers, genji, etc. would all still be available. Many of the items not originally available in shops seem like they might have a similar effect.

(02-11-2020, 02:43 AM)Mogram Wrote: My sense is that aiming for a 5-10% appearance rate in one of the game's shops would be fine for the Paladin's Shield if it does stay in the shops at all.
That seems like a good idea to me. There could be an option for decreasing the odds of more valuable items appearing. It would require some thought on the appropriate balance.

(02-11-2020, 02:43 AM)Mogram Wrote: Thus if the option to obtain that item was available often enough then everything in the race would be warped around a single dichotomy; Can I buy Paladin's Shield, yes or no?
I am definitely watching for this type of thing as well. If this turns out to become an overwhelming influence in people's choices then it will not be too difficult to adjust. For now I agree with Cecil and most runs of the runs I have seen do not have random shops enabled. For those that do, the influence of Paladin shields is reduced by the number of other powerful items also often available. Those runs sometimes end in teams fully geared with paladin shields, illuminas, fixed dice, snow mufflers, gem boxes, economizers, offerings, etc.. Removing the paladin shield (or any other single item) does not do much to reduce the near guarantee of victory.

(02-11-2020, 02:43 AM)Mogram Wrote: I appreciate WC. I have been waiting for this kind of hack for a while as FF6 is my favorite FF game. Keep up the good work! Noticed the new flags and stuff too. BACK TO MORE RUNS! Laugh
I appreciate you taking the time to try to improve it. Thank you!

(02-21-2020, 07:00 PM)Fenrir Wrote: *Now that the Cave to the Sealed Gate has been restored in the most recent version that I've seen, I would like to see the Sealed Gate open and lead into Esperville including the "bridge" prior to the town. This adds another new location to explore. There are plenty of unused shops within the data, so placing four shops (items/weapon/armor/relic) is possible, even adding items in barrels, boxes, and urns across the town as loot if desired. The entrance before the Sealed Gate can be guarded by Yura, speaking to him would triggers a boss battle. The unused boss Colossus would end up being the boss. After Colossus defeat, the Sealed Gate would open. A NPC would give a magicite or item inside Esperville.
This is definitely a new idea to me. Pretty interesting since it should all work already without needing too many modifications. That seems like it could be a separate bonus-type option.

(02-21-2020, 07:00 PM)Fenrir Wrote: *A separate flag, replace every instances of Empty chest with GP.
Thanks for the suggestion. This can be added.
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Messages In This Thread
FFVI Worlds Collide - by AtmaTek - 01-11-2020, 01:07 AM
RE: FFVI Worlds Collide - by Gi Nattak - 01-11-2020, 12:55 PM
RE: FFVI Worlds Collide - by madsiur - 01-11-2020, 03:02 PM
RE: FFVI Worlds Collide - by Warrax - 01-11-2020, 05:18 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-11-2020, 08:21 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-11-2020, 09:31 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-11-2020, 10:28 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-11-2020, 11:29 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-12-2020, 02:44 AM
RE: FFVI Worlds Collide - by Imperatus - 01-12-2020, 04:10 AM
RE: FFVI Worlds Collide - by AtmaTek - 01-12-2020, 07:15 AM
RE: FFVI Worlds Collide - by C-Dude - 01-12-2020, 12:39 PM
RE: FFVI Worlds Collide - by Imperatus - 01-11-2020, 10:59 PM
RE: FFVI Worlds Collide - by LockeZ - 01-12-2020, 03:59 AM
RE: FFVI Worlds Collide - by beep - 01-12-2020, 06:15 AM
RE: FFVI Worlds Collide - by LockeZ - 01-12-2020, 08:12 AM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-12-2020, 10:23 AM
RE: FFVI Worlds Collide - by Imperatus - 01-12-2020, 01:18 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-12-2020, 01:39 PM
RE: FFVI Worlds Collide - by HoxNorf - 01-12-2020, 03:33 PM
RE: FFVI Worlds Collide - by TheSabin - 01-12-2020, 04:56 PM
RE: FFVI Worlds Collide - by Issander - 01-12-2020, 05:26 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-12-2020, 10:27 PM
RE: FFVI Worlds Collide - by TheSabin - 01-13-2020, 05:30 PM
RE: FFVI Worlds Collide - by Imperatus - 01-12-2020, 11:18 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-12-2020, 11:26 PM
RE: FFVI Worlds Collide - by HoxNorf - 01-12-2020, 11:35 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-13-2020, 08:57 AM
RE: FFVI Worlds Collide - by madsiur - 01-13-2020, 10:41 AM
RE: FFVI Worlds Collide - by MarthSR - 01-13-2020, 11:33 AM
RE: FFVI Worlds Collide - by cgdave - 01-13-2020, 01:22 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-13-2020, 06:56 PM
RE: FFVI Worlds Collide - by juef - 01-13-2020, 01:43 PM
RE: FFVI Worlds Collide - by MarthSR - 01-13-2020, 10:43 PM
RE: FFVI Worlds Collide - by Megakidi - 01-13-2020, 11:01 PM
RE: FFVI Worlds Collide - by drcossack - 01-14-2020, 03:29 AM
RE: FFVI Worlds Collide - by AtmaTek - 01-14-2020, 07:31 AM
RE: FFVI Worlds Collide - by Cecil188 - 01-14-2020, 11:08 AM
RE: FFVI Worlds Collide - by C-Dude - 01-15-2020, 02:05 AM
RE: FFVI Worlds Collide - by BenshowSly - 01-14-2020, 09:14 AM
RE: FFVI Worlds Collide - by MarthSR - 01-14-2020, 11:08 AM
RE: FFVI Worlds Collide - by Imperatus - 01-14-2020, 11:32 AM
RE: FFVI Worlds Collide - by MarthSR - 01-14-2020, 11:42 AM
RE: FFVI Worlds Collide - by Imperatus - 01-14-2020, 11:49 AM
RE: FFVI Worlds Collide - by MarthSR - 01-14-2020, 11:55 AM
RE: FFVI Worlds Collide - by madsiur - 01-14-2020, 02:36 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-15-2020, 01:55 AM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-17-2020, 07:32 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-17-2020, 07:37 PM
RE: FFVI Worlds Collide - by Endarire - 01-19-2020, 11:24 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-20-2020, 05:10 AM
RE: FFVI Worlds Collide - by Fenrir - 01-21-2020, 08:11 PM
RE: FFVI Worlds Collide - by C-Dude - 01-21-2020, 09:36 PM
RE: FFVI Worlds Collide - by Endarire - 01-20-2020, 06:14 AM
RE: FFVI Worlds Collide - by Endarire - 01-22-2020, 05:49 PM
RE: FFVI Worlds Collide - by C-Dude - 01-23-2020, 08:47 PM
RE: FFVI Worlds Collide - by Endarire - 01-23-2020, 09:31 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-23-2020, 09:33 PM
RE: FFVI Worlds Collide - by Jackimus - 01-26-2020, 10:41 AM
RE: FFVI Worlds Collide - by AtmaTek - 01-27-2020, 05:52 AM
RE: FFVI Worlds Collide - by Fenrir - 01-27-2020, 09:50 PM
RE: FFVI Worlds Collide - by Endarire - 01-31-2020, 06:20 PM
RE: FFVI Worlds Collide - by Mogram - 02-01-2020, 05:10 AM
RE: FFVI Worlds Collide - by Cecil188 - 02-02-2020, 05:58 PM
RE: FFVI Worlds Collide - by Endarire - 02-02-2020, 04:24 PM
RE: FFVI Worlds Collide - by AtmaTek - 02-04-2020, 06:09 AM
RE: FFVI Worlds Collide - by Fenrir - 02-06-2020, 09:08 PM
RE: FFVI Worlds Collide - by C-Dude - 02-06-2020, 10:01 PM
RE: FFVI Worlds Collide - by Fenrir - 02-08-2020, 10:03 AM
RE: FFVI Worlds Collide - by C-Dude - 02-08-2020, 10:10 PM
RE: FFVI Worlds Collide - by Fenrir - 02-10-2020, 05:44 PM
RE: FFVI Worlds Collide - by Megakidi - 02-08-2020, 08:39 PM
RE: FFVI Worlds Collide - by AtmaTek - 02-29-2020, 07:31 AM
RE: FFVI Worlds Collide - by C-Dude - 02-29-2020, 09:05 PM
RE: FFVI Worlds Collide - by Zaliban - 02-05-2020, 02:30 PM
RE: FFVI Worlds Collide - by Mogram - 02-11-2020, 02:43 AM
RE: FFVI Worlds Collide - by Cecil188 - 02-11-2020, 11:25 AM
RE: FFVI Worlds Collide - by Fenrir - 02-21-2020, 07:00 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 02-22-2020, 07:17 AM
RE: FFVI Worlds Collide - by ArcadianKnight - 02-29-2020, 08:08 PM
RE: FFVI Worlds Collide - by Cecil188 - 02-29-2020, 09:41 PM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 01:01 AM
RE: FFVI Worlds Collide - by AtmaTek - 04-16-2020, 01:24 AM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 01:44 AM
RE: FFVI Worlds Collide - by AtmaTek - 04-16-2020, 02:12 AM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 04:09 AM
RE: FFVI Worlds Collide - by AtmaTek - 04-16-2020, 04:41 AM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 05:32 PM

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