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FFVI Worlds Collide

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(01-20-2020, 06:14 AM)Endarire Wrote: For names, I refer to player-specified names, like when the party first hears of a character.
Ok. Thank you for clarifying. This can probably be added. The hard part is making a nice interface for naming 14 characters.

(01-20-2020, 06:14 AM)Endarire Wrote: I'd prefer a 'progression system' be optional.
It would definitely be a second option. The current system is not going away.

(01-20-2020, 06:14 AM)Endarire Wrote: This has been slow going.  Every new character effectively requires grinding to level 99 ASAP
Thanks for trying out the Very Hard mode and giving feedback. There has been some discussion about possibly having an option to have characters join at the average level. However, that will not always solve this problem. For example, if you get a number of characters early on and then continue playing without using them much they may easily fall behind. Another possibility is having everyone gain experience after a battle, not just the characters in your current party. The downside to that approach is the characters not in your party will likely not have espers equipped and would not gain bonuses. But it still may be worth the time save for people.

Overall, both of these options would require a good amount of work but I am doing my best to get to them.

(01-20-2020, 06:14 AM)Endarire Wrote: +10 levels over the party's highest level is asking for a slow game.
Yes. It absolutely is. Maybe +10 is too high. I made the extra enemy levels option very flexible. You can even set it to 99 even though it might not be possible to complete. I did not want to restrict people artificially because of my own bias of what is easy/hard/impossible. The presets are intended to be more of a guide and I encourage people to try out different options if they don't like something about the presets.

(01-20-2020, 06:14 AM)Endarire Wrote: Thankee, though, for this mod!
Thank you for trying it out. I am glad you are enjoying it.

(01-21-2020, 08:11 PM)Fenrir Wrote: Now, for the naming of the rare items. They should be kept to the spirit of Final Fantasy VI and not named after items found in other Final Fantasies. NPCnextdoor and C-Dude got it right with the naming of these items for this randomizer.
Thank you for posting. I think I agree with you. It will take some creativity though because there may need to be quite a number of rare items created.

(01-21-2020, 09:36 PM)C-Dude Wrote: I think attaching the rare items to existing shuffled events is a splendid idea.  In fact, fixing 'key item' triggers to certain events would be even better, it would facilitate pathing through the randomizer, for both you and the runners.
Thank you for the suggestion. I have to give this more thought. I wonder what the best way would be to decide where to have fixed rewards.

Right now, I believe that every key item will need to unlock more than one place. Otherwise, if they all unlock only a single event then every player with that seed would end up following the same linear path. That seems especially bad for side-by-side races.

My current plan is to have a pool of maybe 50 or so rare items, with about 15-20 of those randomly distributed in a single game. Each rare item will unlock 2-3 places so that after every event the player will always have multiple choices on where to go next. The 15-20 rare items in the game will be guaranteed to unlock every event.

(01-22-2020, 05:49 PM)Endarire Wrote: Should Cyan's Dream be accessible with no Cyan in the party?  It was for me.
Yes, that is intentional. The party size requirement was also removed. Nearly every location/event is accessible from the very beginning.

(01-22-2020, 05:49 PM)Endarire Wrote: Request: Allow Banon and Leo to be recruitable and playable as long-term characters.  Let us change their gear and espers.  (For the sake of ease if it isn't already in-game, assume Leo can wear the same stuff as Celes and assume Banon can wear Strago's gear.)  Perhaps allow players to select a maximum of 14 playable characters when seeding a game, or use Banon/Leo instead of Umaro/Gogo.
As others have mentioned, adding additional characters is incredibly challenging and better people than me are working on it. Maybe sometime in the future I can accept C-Dude's offer and try to work within the limitations. An option to replace a non-gogo and non-umaro character with Leo/Banon might be another alternative.

(01-23-2020, 09:31 PM)Endarire Wrote: Request: Add a "Moogle Brigade" mode where all playable characters are moogles with the appropriate abilities!  (Moogle Gogo, Moogle Umaro, Mog, etc.)  Perhaps use the default Moogle names from Terra's rescue scenario, plus some to account for Locke/Gogo/Umaro.  These moogles (or their sprites) are instead of the normal characters/sprites.
Haha, you are definitely the first to request this. It might be a fun option in the future. For now, moogle suits will have to do.
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Messages In This Thread
FFVI Worlds Collide - by AtmaTek - 01-11-2020, 01:07 AM
RE: FFVI Worlds Collide - by Gi Nattak - 01-11-2020, 12:55 PM
RE: FFVI Worlds Collide - by madsiur - 01-11-2020, 03:02 PM
RE: FFVI Worlds Collide - by Warrax - 01-11-2020, 05:18 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-11-2020, 08:21 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-11-2020, 09:31 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-11-2020, 10:28 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-11-2020, 11:29 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-12-2020, 02:44 AM
RE: FFVI Worlds Collide - by Imperatus - 01-12-2020, 04:10 AM
RE: FFVI Worlds Collide - by AtmaTek - 01-12-2020, 07:15 AM
RE: FFVI Worlds Collide - by C-Dude - 01-12-2020, 12:39 PM
RE: FFVI Worlds Collide - by Imperatus - 01-11-2020, 10:59 PM
RE: FFVI Worlds Collide - by LockeZ - 01-12-2020, 03:59 AM
RE: FFVI Worlds Collide - by beep - 01-12-2020, 06:15 AM
RE: FFVI Worlds Collide - by LockeZ - 01-12-2020, 08:12 AM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-12-2020, 10:23 AM
RE: FFVI Worlds Collide - by Imperatus - 01-12-2020, 01:18 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-12-2020, 01:39 PM
RE: FFVI Worlds Collide - by HoxNorf - 01-12-2020, 03:33 PM
RE: FFVI Worlds Collide - by TheSabin - 01-12-2020, 04:56 PM
RE: FFVI Worlds Collide - by Issander - 01-12-2020, 05:26 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-12-2020, 10:27 PM
RE: FFVI Worlds Collide - by TheSabin - 01-13-2020, 05:30 PM
RE: FFVI Worlds Collide - by Imperatus - 01-12-2020, 11:18 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-12-2020, 11:26 PM
RE: FFVI Worlds Collide - by HoxNorf - 01-12-2020, 11:35 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-13-2020, 08:57 AM
RE: FFVI Worlds Collide - by madsiur - 01-13-2020, 10:41 AM
RE: FFVI Worlds Collide - by MarthSR - 01-13-2020, 11:33 AM
RE: FFVI Worlds Collide - by cgdave - 01-13-2020, 01:22 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-13-2020, 06:56 PM
RE: FFVI Worlds Collide - by juef - 01-13-2020, 01:43 PM
RE: FFVI Worlds Collide - by MarthSR - 01-13-2020, 10:43 PM
RE: FFVI Worlds Collide - by Megakidi - 01-13-2020, 11:01 PM
RE: FFVI Worlds Collide - by drcossack - 01-14-2020, 03:29 AM
RE: FFVI Worlds Collide - by AtmaTek - 01-14-2020, 07:31 AM
RE: FFVI Worlds Collide - by Cecil188 - 01-14-2020, 11:08 AM
RE: FFVI Worlds Collide - by C-Dude - 01-15-2020, 02:05 AM
RE: FFVI Worlds Collide - by BenshowSly - 01-14-2020, 09:14 AM
RE: FFVI Worlds Collide - by MarthSR - 01-14-2020, 11:08 AM
RE: FFVI Worlds Collide - by Imperatus - 01-14-2020, 11:32 AM
RE: FFVI Worlds Collide - by MarthSR - 01-14-2020, 11:42 AM
RE: FFVI Worlds Collide - by Imperatus - 01-14-2020, 11:49 AM
RE: FFVI Worlds Collide - by MarthSR - 01-14-2020, 11:55 AM
RE: FFVI Worlds Collide - by madsiur - 01-14-2020, 02:36 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-15-2020, 01:55 AM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-17-2020, 07:32 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-17-2020, 07:37 PM
RE: FFVI Worlds Collide - by Endarire - 01-19-2020, 11:24 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-20-2020, 05:10 AM
RE: FFVI Worlds Collide - by Fenrir - 01-21-2020, 08:11 PM
RE: FFVI Worlds Collide - by C-Dude - 01-21-2020, 09:36 PM
RE: FFVI Worlds Collide - by Endarire - 01-20-2020, 06:14 AM
RE: FFVI Worlds Collide - by Endarire - 01-22-2020, 05:49 PM
RE: FFVI Worlds Collide - by C-Dude - 01-23-2020, 08:47 PM
RE: FFVI Worlds Collide - by Endarire - 01-23-2020, 09:31 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-23-2020, 09:33 PM
RE: FFVI Worlds Collide - by Jackimus - 01-26-2020, 10:41 AM
RE: FFVI Worlds Collide - by AtmaTek - 01-27-2020, 05:52 AM
RE: FFVI Worlds Collide - by Fenrir - 01-27-2020, 09:50 PM
RE: FFVI Worlds Collide - by Endarire - 01-31-2020, 06:20 PM
RE: FFVI Worlds Collide - by Mogram - 02-01-2020, 05:10 AM
RE: FFVI Worlds Collide - by Cecil188 - 02-02-2020, 05:58 PM
RE: FFVI Worlds Collide - by Endarire - 02-02-2020, 04:24 PM
RE: FFVI Worlds Collide - by AtmaTek - 02-04-2020, 06:09 AM
RE: FFVI Worlds Collide - by Fenrir - 02-06-2020, 09:08 PM
RE: FFVI Worlds Collide - by C-Dude - 02-06-2020, 10:01 PM
RE: FFVI Worlds Collide - by Fenrir - 02-08-2020, 10:03 AM
RE: FFVI Worlds Collide - by C-Dude - 02-08-2020, 10:10 PM
RE: FFVI Worlds Collide - by Fenrir - 02-10-2020, 05:44 PM
RE: FFVI Worlds Collide - by Megakidi - 02-08-2020, 08:39 PM
RE: FFVI Worlds Collide - by AtmaTek - 02-29-2020, 07:31 AM
RE: FFVI Worlds Collide - by C-Dude - 02-29-2020, 09:05 PM
RE: FFVI Worlds Collide - by Zaliban - 02-05-2020, 02:30 PM
RE: FFVI Worlds Collide - by Mogram - 02-11-2020, 02:43 AM
RE: FFVI Worlds Collide - by Cecil188 - 02-11-2020, 11:25 AM
RE: FFVI Worlds Collide - by Fenrir - 02-21-2020, 07:00 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 02-22-2020, 07:17 AM
RE: FFVI Worlds Collide - by ArcadianKnight - 02-29-2020, 08:08 PM
RE: FFVI Worlds Collide - by Cecil188 - 02-29-2020, 09:41 PM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 01:01 AM
RE: FFVI Worlds Collide - by AtmaTek - 04-16-2020, 01:24 AM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 01:44 AM
RE: FFVI Worlds Collide - by AtmaTek - 04-16-2020, 02:12 AM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 04:09 AM
RE: FFVI Worlds Collide - by AtmaTek - 04-16-2020, 04:41 AM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 05:32 PM

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