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FFVI Worlds Collide
01-12-2020, 03:33 PM
I will say that at first, I was thinking this would be a one and done thing, and I think under normal circumstances, it would, but this is surprisingly a pleasant randomizer for people looking forward to having a pleasant time, while the Beyond Chaos randomizer is more for the people who like the challenge, as both have their own reasons to be played, but I figured this would be more for races.
- When I started, I thought the prices were outrageous, especially since we started with 0 GP, but we can get that no problem, especially since some good items are for a cheap price. I also notice the amount of duplicates in shops as I couldn't count how many slots Bio Blaster took up in the Figaro tools shop in world of ruin.
- The way things advance are clever, and you'd need the knowledge of how they advance, but there are things that I wouldn't know, but found by accident. Examples are the leader "boss" when I enter Doma in world of balance, and sleeping for the first time in Thamasa, even in World of Ruin.
- If there's one thing I do adore, it's the fact that during the escape from the floating continent, once you said wait on getting on the airship twice, you don't have to wait until the timer hits 5 seconds as the reward will show up after saying wait twice. I also like how you can enter Cyan's dream with a full party.
- But a few things I am a bit bummed out about is no sealed cave, which I guess means no banquet, but I can't be too harsh on this for the events to work properly. Another thing is more of a nitpick, but Kefka no longer does, in my opinion, the best line in Final Fantasy 6: "Wait! He says! Do I look like a waiter!?" Since this is for races, it's necessary to remove that, and even in normal play since Sabin's not with you most of the time, but I am bummed out about it.
The reason why this randomizer might be a one and done thing, at least for me, is because it doesn't randomize as much, but it does randomize enough for the normal player. The only bugs I found were the western exit of the imperial camp, which I guess is unused, but more importantly, the lump of metal not being able to be used to get the treasure chest. I also found another bug in the magitek section of Cyan's dream where graphics can glitch out in battle in certain formations, but I think this is the game itself and not the randomizer.
- When I say it doesn't randomize as much, it's because Beyond Chaos randomized a lot more, but I think it's for the best, especially when appealing to the target audience, but even though I can use other sources, like FF3usME and FF3 SE, to make each experience unique, it would be great if there was a way to randomize the sprites, just like the Link to the Past randomizer, even though they might not look good in certain palettes. I know this is a minor detail that doesn't really matter, but personally, I feel that these aesthetic changes allow me to replay the randomizer more.
In conclusion, I think this will be great for races while Beyond Chaos is great for a unique and challenging experience. Keep up the good work. I'll look forward to the official release, which would be version 1.0.
- When I started, I thought the prices were outrageous, especially since we started with 0 GP, but we can get that no problem, especially since some good items are for a cheap price. I also notice the amount of duplicates in shops as I couldn't count how many slots Bio Blaster took up in the Figaro tools shop in world of ruin.
- The way things advance are clever, and you'd need the knowledge of how they advance, but there are things that I wouldn't know, but found by accident. Examples are the leader "boss" when I enter Doma in world of balance, and sleeping for the first time in Thamasa, even in World of Ruin.
- If there's one thing I do adore, it's the fact that during the escape from the floating continent, once you said wait on getting on the airship twice, you don't have to wait until the timer hits 5 seconds as the reward will show up after saying wait twice. I also like how you can enter Cyan's dream with a full party.
- But a few things I am a bit bummed out about is no sealed cave, which I guess means no banquet, but I can't be too harsh on this for the events to work properly. Another thing is more of a nitpick, but Kefka no longer does, in my opinion, the best line in Final Fantasy 6: "Wait! He says! Do I look like a waiter!?" Since this is for races, it's necessary to remove that, and even in normal play since Sabin's not with you most of the time, but I am bummed out about it.
The reason why this randomizer might be a one and done thing, at least for me, is because it doesn't randomize as much, but it does randomize enough for the normal player. The only bugs I found were the western exit of the imperial camp, which I guess is unused, but more importantly, the lump of metal not being able to be used to get the treasure chest. I also found another bug in the magitek section of Cyan's dream where graphics can glitch out in battle in certain formations, but I think this is the game itself and not the randomizer.
- When I say it doesn't randomize as much, it's because Beyond Chaos randomized a lot more, but I think it's for the best, especially when appealing to the target audience, but even though I can use other sources, like FF3usME and FF3 SE, to make each experience unique, it would be great if there was a way to randomize the sprites, just like the Link to the Past randomizer, even though they might not look good in certain palettes. I know this is a minor detail that doesn't really matter, but personally, I feel that these aesthetic changes allow me to replay the randomizer more.
In conclusion, I think this will be great for races while Beyond Chaos is great for a unique and challenging experience. Keep up the good work. I'll look forward to the official release, which would be version 1.0.
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