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The difficulty spike: how would you address this situation?

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At the moment I'm trying to get through a run of my latest build, to see if my battle and monster script changes are viable. Once that's done I'm considering sinking my teeth into event and (minor) map editing, preferably without expanding the ROM to do so. To that end, optimizations are always welcome; every byte counts, even if it's just to set up a new NPC.
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RE: The difficulty spike: how would you address this situation? - by C-Dude - 10-12-2019, 11:27 PM

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