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The difficulty spike: how would you address this situation?

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Just had a thought. If you don't have event space for Banon healing, what if you put in an object that could be interacted with, then just re-use the event for the recovery bucket in the tutorial building?


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RE: The difficulty spike: how would you address this situation? - by PowerPanda - 09-21-2019, 02:53 PM

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