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25th & 10th Anniversary Challenge

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(08-03-2019, 06:11 PM)PowerPanda Wrote: (1) Seems fine, as long as they're limited to once per battle.
(2) What's the reasoning behind this? Beware of making things hard just for the sake of being hard.
(3) Your hack is all about small sprites for ALL of the monsters, right? If so, I'd make their in-battle graphics the same as the overworld graphics.
(4) I'd hate it. This is the final boss; it's when you're supposed to use all of your strongest abilities and go all out. It's not the time to get clever with battle mechanics. Now, if you wanted to call the code that forces team member cycling every turn, rather than just during tier transitions, that would be fine. Just be aware that the code does a lot more than just removing characters. It resets your one-summon per battle and desperation attack counter. I can't remember if it also adds to Terra's morph supply, or if that was someone else's patch.

(1) Yeah, I didn't change anything about summoning, but I've got a patch that makes magic and physical use the same damage calculation.  This makes magic a lot less potent than it is in Vanilla, and the summons are rather lackluster as a result.  I figured making them a free cast would make them worth using during battle.


(2) I made TekLaser steal HP because of changes to the opening and the magitek menu: Terra is the only one who knows Heal Force and neither of the Gesthalian soldiers had any self-healing, so I set TekLaser up as a Drain with the Revenge spell flag.  The spell Drain works in the same way; it does more and more damage the more health is missing.  It's my hope that players would be wowed by this power, and then stunned when it's used against them during the drop to the Floating Continent.  To be fair, TekLaser doesn't do any damage if the enemy is at full health (encouraging the defeat of one enemy at a time) and it is susceptible to Runic (encouraging the use of Celes on the Floating Continent, which has more plot implications).

My hack has lots of ways to cheese fights anyway, so I don't think it's wildly unfair.


(3) It's more about reducing the art clash between the player sprites and the monsters.  I tried to make all human enemies somewhat resemble the player characters.  I'm torn on the Warring Triad, though, because they are the gods of magic and unlike monsters and espers they don't appear to have ever been human.  Also, I'm having trouble with FF3SE; it won't let me export the images for Goddess or Poltergeist, which is going to make preparing replacements for them a challenge.


(4) Hmm... I was just trying to think of some clever ideas for Kefka because the fight seemed pretty mild on my second playthrough.  Cyan basically just chopped Kefka to bits... even bypassed the boss death animation; he died with a purple flash like a flan.  Maybe I'll just have him punish cheese strategies.
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Messages In This Thread
25th & 10th Anniversary Challenge - by PowerPanda - 06-29-2019, 05:22 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 06-29-2019, 09:05 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 08-02-2019, 07:53 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 08-03-2019, 06:56 PM
RE: 25th & 10th Anniversary Challenge - by Warrax - 08-04-2019, 10:49 AM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 09-10-2019, 07:31 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 09-11-2019, 01:51 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 10-19-2019, 11:50 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 10-20-2019, 09:16 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 12-21-2019, 11:45 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 12-29-2019, 05:32 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 12-30-2019, 05:14 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 01-11-2020, 01:10 AM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 01-11-2020, 08:50 PM

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