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Debilitator Idea
Looking at the code for Debilitator
Since this effect can be assigned to spells, I had the thought - is there a way to make it non-random which element it makes the enemy weak to? Because if you can set it to give a specific weakness, then we can have spells that do that, like in FF11 with its six-elemental cycle.
Code:
C2/3A8D: 7B TDC
C2/3A8E: B9 E0 3B LDA $3BE0,Y (Elements weak against)
C2/3A91: 0D C8 3E ORA $3EC8 (Elements nullified by ForceField)
C2/3A94: 49 FF EOR #$FF
C2/3A96: F0 F2 BEQ $3A8A (Miss if weak to all)
C2/3A98: 20 2A 52 JSR $522A (Randomly pick an element not weak to that hasn't
been nullified by ForceField)
C2/3A9B: 48 PHA
C2/3A9C: 20 F0 51 JSR $51F0
C2/3A9F: 8A TXA
C2/3AA0: 18 CLC
C2/3AA1: 69 0B ADC #$0B
C2/3AA3: 8D 01 34 STA $3401 (Set to display that element as text)
C2/3AA6: A3 01 LDA $01,S
C2/3AA8: 19 E0 3B ORA $3BE0,Y
C2/3AAB: 99 E0 3B STA $3BE0,Y (Make weak vs. that element)
C2/3AAE: 68 PLA
C2/3AAF: 49 FF EOR #$FF
C2/3AB1: 48 PHA
C2/3AB2: 39 E1 3B AND $3BE1,Y
C2/3AB5: 99 E1 3B STA $3BE1,Y (Make not resist that element)
C2/3AB8: A3 01 LDA $01,S
C2/3ABA: EB XBA
C2/3ABB: 68 PLA
C2/3ABC: C2 20 REP #$20 (Set 16-bit accumulator)
C2/3ABE: 39 CC 3B AND $3BCC,Y
C2/3AC1: 99 CC 3B STA $3BCC,Y (Make not absorb or nullify that element)
C2/3AC4: 60 RTS
Since this effect can be assigned to spells, I had the thought - is there a way to make it non-random which element it makes the enemy weak to? Because if you can set it to give a specific weakness, then we can have spells that do that, like in FF11 with its six-elemental cycle.
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