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C. V. Reynolds Bug-Fix Compilation and Script Fix

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Yeah those patches by mblock129 just need to be placed & repointed elsewhere to avoid FF3usME from overwriting them. I remember doing that for the Zozo jump one. They are event-related and the spot mblock chose to jump to is what FF3usME seemingly reserves. What needs to be done for instance with the Zozo Jump one is to find the jump(s) and the subsequent code and move it elsewhere.

Zozo Jump code changes:
CA95E2 - there's a jump to CCFF25 where there is event code
CA95ED - there's a jump to CCFF36 where there is event code
CA960D - there's a jump to CCFF25 again
CA9617 - there's a jump to CCFF36 again

The other two patches are going to be the same deal as they are event code edits and that CCFE1A-CCFFFF region is claimed by FF3usME for whatever reason.
I used LunarIPS' 'Create a Log File' option when patching Zozo Jump to see exactly what offsets are effected, just keep in mind his patches require a header so the offsets in the log file will reflect that.


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Messages In This Thread
RE: C. V. Reynolds Bug-Fix Compilation and Script Fix - by REDTITAN - 10-06-2021, 11:12 PM
RE: C. V. Reynolds Bug-Fix Compilation and Script Fix - by Gi Nattak - 04-14-2022, 05:24 PM

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