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C. V. Reynolds Bug-Fix Compilation and Script Fix
05-17-2020, 09:44 PM
(This post was last modified: 05-17-2020, 09:48 PM by CVReynolds.)
Thank you, SilentEnigma. My best idea was a pun on "cool" doing exactly what you think I'd do with it. Your pun on "hip" is much better. :3
I'm still working on the script when I have time. But until then... bug-fix update! :3 Updated to version 1.17.
Changes:
Added Description Disruption by SilentEnigma.
Updated Stuck in a Pose by SilentEnigma (to version 2.8).
Replaced Banon Riding with PowerPanda's Everybody Gets a Chocobo!
Unfortunately I didn't figure out the asm stuff in time and I didn't want to hold up this update anymore. Let me tell you what problems I had. Maybe you all can help me.
First, for the Sketch update, I wasn't sure of something. Should I put it on WITH the previous sketch bug fix version or INSTEAD of it? Because I'm thinking I should put both on.
Second, for the Vanish/Doom update, I was really confused. When I tried to patch it, xkas reported errors. Three lines were in error. I don't know if it's because I missed doing something or not. Is there something I should edit in the asm file to make it work? The following three lines were (confirmed) in error:
BCS $22B5 ; miss if physical, as target is Vanished
BRA $22B3 ; hit or miss, depending on result of function call
BCS $22B5 ; miss if any didn't pass
It says all are "invalid opcode or command".
I'm still working on the script when I have time. But until then... bug-fix update! :3 Updated to version 1.17.
Changes:
Added Description Disruption by SilentEnigma.
Updated Stuck in a Pose by SilentEnigma (to version 2.8).
Replaced Banon Riding with PowerPanda's Everybody Gets a Chocobo!
Unfortunately I didn't figure out the asm stuff in time and I didn't want to hold up this update anymore. Let me tell you what problems I had. Maybe you all can help me.
First, for the Sketch update, I wasn't sure of something. Should I put it on WITH the previous sketch bug fix version or INSTEAD of it? Because I'm thinking I should put both on.
Second, for the Vanish/Doom update, I was really confused. When I tried to patch it, xkas reported errors. Three lines were in error. I don't know if it's because I missed doing something or not. Is there something I should edit in the asm file to make it work? The following three lines were (confirmed) in error:
BCS $22B5 ; miss if physical, as target is Vanished
BRA $22B3 ; hit or miss, depending on result of function call
BCS $22B5 ; miss if any didn't pass
It says all are "invalid opcode or command".
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