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Day / Night Cycle [beta release]
11-03-2018, 10:46 PM
Thanks to @seibaby for some testing, the hack is now at version beta 2 (download link updated)!
I fixed a bug where the timer would stop on a non-tintable map (but not frozen). The hack also now consider the map tintability and cycle disabling (by event) for the battle background tint, meaning a battle background that should normally tint will not if the map triggering the battle does not tint or has the cycle disabled. I also moved most of the new code to free space $D4F650, freeing up the $C0D613 and $EEAF01 blocks previously used. Those can be used by other hacks so this is a better thing for compatibility. This approach also free up 3 blocks of now unused code in bank $EE due to a function optimization regarding palettes.
I played through the intro testing again map freeze, tintability and the event command. I also retested chocobo and airship mode as well as the WoB map. More testing would be welcome if someone is interested!
I fixed a bug where the timer would stop on a non-tintable map (but not frozen). The hack also now consider the map tintability and cycle disabling (by event) for the battle background tint, meaning a battle background that should normally tint will not if the map triggering the battle does not tint or has the cycle disabled. I also moved most of the new code to free space $D4F650, freeing up the $C0D613 and $EEAF01 blocks previously used. Those can be used by other hacks so this is a better thing for compatibility. This approach also free up 3 blocks of now unused code in bank $EE due to a function optimization regarding palettes.
I played through the intro testing again map freeze, tintability and the event command. I also retested chocobo and airship mode as well as the WoB map. More testing would be welcome if someone is interested!
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