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Day / Night Cycle [beta release]
10-11-2018, 11:33 PM
I have updated the download archive (see 1st post) with the change shown above. In addition, you can now check in events if it's night or day with the following free event bit. The bit is set when it's nighttime:
Also, now the universal flag to freeze the tint on regular map is no longer there. Instead, the game use a table with 1 bit per map similar to the tint-enabling table. I updated the Excel sheet with this as well as renaming the macros, sheets and bin files to more relevant names.
What is left now would be to code an event command (two bytes) with the following flags as parameters:
Code:
!eventByte = $1E80 ; Night event bit byte ($1E80)
!eventBit = $04 ; Night event bit ($1E80:2)
Also, now the universal flag to freeze the tint on regular map is no longer there. Instead, the game use a table with 1 bit per map similar to the tint-enabling table. I updated the Excel sheet with this as well as renaming the macros, sheets and bin files to more relevant names.
What is left now would be to code an event command (two bytes) with the following flags as parameters:
Code:
$01 = Disable cycle
$02 = Enable cycle
$04 = Freeze cycle
$08 = Unfreeze cycle
$10 = Set nighttime
$20 = Set daytime
$40 = "open to suggestions"
$80 = "open to suggestions"
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