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Enable/Disable Auto-optimize

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(09-20-2018, 08:55 AM)madsiur Wrote:
(09-19-2018, 11:28 PM)Lightning Wrote: Can you tell me exactly what code to change to make the game recognize 12 items instead of 10?  I am guessing this is the loop you are referring to at  $C39834 and $C39860, but I don't know what to modify.

You need to modify the two CPX #$000A (E0 0A 00) to CPX #$000C (E0 0C 00). If you would check the $C3 disassembly when you work on things like this it would greatly help you..

I figured it out now, thanks!  When it comes to coding, I usually need my hand held. Lol.  If it wasn't for FF3usME and FF3SE, my mod would not exist.  My strong points are graphics, sound effects, game play, and story writing.  I basically suck at code!
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Messages In This Thread
Enable/Disable Auto-optimize - by Lightning - 09-19-2018, 04:03 PM
RE: Enable/Disable Auto-optimize - by Warrax - 09-19-2018, 09:53 PM
RE: Enable/Disable Auto-optimize - by Lightning - 09-19-2018, 09:59 PM
RE: Enable/Disable Auto-optimize - by madsiur - 09-19-2018, 11:03 PM
RE: Enable/Disable Auto-optimize - by Lightning - 09-19-2018, 11:28 PM
RE: Enable/Disable Auto-optimize - by madsiur - 09-20-2018, 08:55 AM
RE: Enable/Disable Auto-optimize - by Lightning - 09-20-2018, 02:52 PM
RE: Enable/Disable Auto-optimize - by madsiur - 09-21-2018, 12:18 AM
RE: Enable/Disable Auto-optimize - by Lightning - 05-27-2019, 01:06 PM
RE: Enable/Disable Auto-optimize - by assassin - 09-21-2018, 11:10 AM
RE: Enable/Disable Auto-optimize - by Lightning - 09-21-2018, 11:32 AM
RE: Enable/Disable Auto-optimize - by assassin - 09-21-2018, 01:05 PM
RE: Enable/Disable Auto-optimize - by madsiur - 05-27-2019, 06:57 PM
RE: Enable/Disable Auto-optimize - by Lightning - 05-28-2019, 12:13 PM

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